Review: Dead Cells (PlayStation 4)

Dead Cells is a rogue-lite, Metroidvania inspired, action-platformer. You’ll explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Pros:
- Beautiful pixel art styled graphics.
- 476MB Download size.
- Platinum trophy.
- Can rebind controls.
- Metroidvania gameplay.
- Diet-(How the food looks in-game) Carnivore, Castlevaniaesque, Vegetables, Fruitarian, Monster or all Baguettes!
- Smart roll- Will interrupt a roll if you are about to fall too far.
- Controls tutorial pop-ups on/off.
- Opening and ongoing tutorial support.
- Roguelike elements- When you die you lose everything you are carrying.
- Strong Castlevania influence.
- Fast fluid gameplay and runs really well on PS4 PRO.
- Can hide control pop-ups.
- Blueprints- Return them to the hub to unlock the weapon on the blueprint.
- Cells- These are the things used to unlock new weapons/stats/abilities in the game.
- Elite enemies- Stronger enemy and drops a lot more loot.
- Dead simple controls.
- Map and minimap which uncover as you play.
- Hidden breakable blocks.
- Portals are all over the place and you can freely fast travel between discovered portals.
- Big boss battles.
- Basic moves- Double jump, climb ledges and ropes, slam move and a roll to evade attacks.
- Loadout- Main weapon, Secondary then two powerful moves.
- Health- You can find health drops but also you have a flask that can be refilled in between levels, Can be improved and increase the number of uses.
- Weapons drops will show DPS and have green/red arrows to show if it is good or bad.
- Scrolls can be found where you choose which stat to increase for your run, They work off colors. Each weapon has a color or two and this scroll can increase that colors effectiveness.
- Hub- In between levels you go back to a hub where you cash in cells, use the shop and refill your flask. You come here when you die so you will get used to this area quickly.
- Difficult.
- Gold- Used to buy items from shops which can be found in level or at the hub, Can unlock locked doors.
- Some next level level design. Many routes and secrets to be found.
- Areas randomize every run along with randomized level layouts.
- Satisfying combat.
- Superb soundtrack.
- Infinite replayability.
- Easy to get into.
- Addictive.
- Can unlock new mechanics like the ability to save x amount of your money upon death or mixing up the starting weapons.
- Sweet animations.
- A wide variety of enemies from exploding bats to jumping monsters to archers and evil Wizard dudes.
- Some really nice locations.
- In the hub, you have a room full of bottles that (will) contain all unlocked abilities/buffs.
- Timed doors- Random doors will have a time limit in which to reach them and open them. Failing to meet these criteria will pop a notification telling you how late you were.
- Satisfying loot em up.
- Well paced.
- Full of risk-reward.
- A bright game despite the dark setting.

Cons:
- Difficult.
- You don’t like to get your ass handed to you.
- You get angry quickly.
- Tricky at first until you unlock a few upgrades.

