Review: Death Stranding (Steam)
Brave a world utterly transformed by the Death Stranding. Carry the disconnected remnants of our future and embark on a journey to reconnect the shattered world one step at a time.
Pros:
- Beautiful graphics.
- Download size.
- Steam achievements.
- Full controller support.
- Graphics-fullscreen, aspect ratio, resolution, v-sync, ambient occlusion, screen-space reflections, shadow resolution, AA, fidelityFx CAS, motion blur, depth of field, memory for streaming, available graphic memory, model detail, graphics quality, and maximum frame rate.
- Controller-invert axis and sensitivity sliders, auto-aim, sprint toggle, camera speed sliders, dead zone sliders, and readying weapons preset.
- Text size-normal or large.
- Can change graphics in the pause menu.
- Can skip cutscenes.
- Decent loading times.
- Constant autosaves.
- HDR support.
- Constant ongoing tutorials and videos.
- 3rd person action gameplay.
- Gameplay-deliver packages, install new networks, traverse the unforgiving land.
- Play how you want.
- Deliveries-different types like timed, heavy, can’t do X amount of damage. You see where the delivery has to be taken and any special conditions.
- BB-your weird pod baby that you carry around with you. BB will alert you to BTS zones. You care for him/her by rocking the pod, lowering stress levels, and connecting to the mainframe.
- Uses DS4 touchpad and speaker for the BB.
- BTS-enemy type that shows when you scan the land, they will attempt to grab you and take you to the underworld of sorts. You can stealth past them, kill them, fight them off.
- Big boss encounters.
- Private room-your safe place. Here you can shower/pee/poop, soothe BB, customizer your gear, wear hat/glasses, drink energy drinks for a temporary buff, look at maps/lore/music, sleep.
- Bombs and bullets are made from your pee and poop that is collected when going to the toilet.
- Cutscenes show up periodically and are done with the in-game engine.
- Combat is very simple with a punch and kicks combos outside of the weapons like grenades and basic guns.
- Mules-enemy humans that have shock weapons that stun but also immobilize vehicles. They have camps and steal goods from people, the camp has a main locker you can hack to retrieve stolen goods.
- Music kicks in at set points for the atmosphere.
- Centre of gravity-most important mechanic in the game, you use the shoulder buttons to maintain balance or press both to hunker down and be more stable.
- Loads-you can manually add items or auto sort. You carry items not just on your backpack but also shoulders, legs, and hands. Every item is of different sizes and weights.
- Crafting-at terminals connected to the network you can craft vehicles/gear/items.
- The game world is actually shared with other players, they/you build a structure and it shows in the other player’s worlds. You can work together to build structures with resource drops and orders. Like in Dark souls you can leave icons and messages for each other.
- Call out and if you time it right another player will do it and you have a weird shouty conversation.
- Map-assign markers, routes.
- Likes- You get likes from deliveries, structures.
- Customize gear and items which are just color options.
- Huge massive open world.
- Can build roads/lockers/watchtowers/private rooms/ladders/rope climbing points and so so much more.
- Shoes have durability and affect speed/stamina/health.
- Scanner-use whenever and it shows resources/steepness of the land and anywhere that is unsafe and in zones will show BTS/water deepness/mules etc.
- Leave digital footprints for a short time which is handy for backtracking.
- Find other players dropped vehicles/gear/deliveries and turn them in for bonuses.
- Overalls rank based on performance and are split across different areas like coverage/deliveries etc.
- Resources found in the world and used for crafting.
- Atmospheric with a vast desolate world.
- An intriguing story that skates on the line of bombastic and bat shit mental.
- Fast travel unlocks to set locations.
- A proper sense of adventure.
- Fantastic voice acting.
- Good selection of characters.
- Vehicles are things like bikes (variations like long-distance), mule truck that has expandable suspension for land traversal.
- Some interesting locations and weather types.
- Time fall-rain in-game is called time fall and speeds up the game time but also damages you and your packages.
- Early game is like an amazing puzzle game of working out how to cross the world using just ladders/ropes.
- Has truck simulator vibes what with the deliveries.
- Stealth elements, hold your breath, and sneak past BTs.
- Good brain workout with organizing your load, planning a route, making the most of it, and hitting as many points in one run.
- Building structures is actually very fast.
- Set your own orders for other players to donate resources for your buildings.
- Hidden areas to find.
- Memory chips-find for bonus rewards/lore.
- It can skip needless repetitive cutscenes.
- Once a location is connected to the network, you get all user-created structures and signs show up on the map.
Cons:
- No benchmark test.
- Graphics settings use a default value which is not fully explained.
- Setting the graphics memory limit vs what you are using is the wrong way round.
- Occasionally when doing online interactions (using shared lockers) the game will hang on connecting.
- Had to force close a few times as the game would lock up.
- No way to turn offline off entirely.
- Slow-paced.
- Repetitive deliveries.
- Tons upon tons of backtracking.
- Can get lost.
- Balancing feels broken at times and you land up dropping packages way too easily.
- So many bars and meters to manage.
- So much of the story is in data logs and lore drops.
- Small hard to read the text and prompts at times.
- A lot of controller inputs.