Review: Demons Rise War For The Deep (Nintendo Switch)

Enter the depths of the ancient city of Angor and prepare for battle. Form a mercenary party of adventurers, sell swords, rogue sorcerers and assassins and enlist with an army of Dwarves trying to retake their ancient homeland. Fight in a brutal campaign against goblins, undead, ratmen, and the demon lords they worship.


  • Decent graphics.
  • 2.3gb Download size.
  • 3 difficulties-casual, normal and extreme.
  • Pan and rotation speed slider.
  • Dungeon crawler gameplay.
  • Dynamic shadows and post-processing effects can be turned off or on.
  • Five save slots.
  • Team (Warband) selection–Asharas chosen, The Blackwatch, The shadow walkers, Talarens swords or create your own. This is basically what style/race of characters you will play as.
  • 30 character classes to choose from.
  • Can rename characters.
  • The Party size is 6.
  • The tutorial section is listed and you go into each scenario. This is optional.
  • Camp-main hub part where you can do one of six things-play quests, patrol ruins, buy supplies, visit the temple, visit a tavern or manage gear.
  • World map-shows all factions and locations give a description of everything.
  • X Com style combat-every party member has action points and can move or do action within that action point limit.
  • Can skip story scenes if you wish.
  • Clear damage numbers and notifications like counterattack and critical.
  • End of quest breakdown showing EXP gained and all loot and gold found.
  • Has an old school dungeon crawler feel to it.
  • Clear easy to understand icons like showing how much someone is in cover.
  • No designated turn order for your team.
  • Can undo the last move.
  • I between levels of a dungeon you get a brief story excerpt that reads like an adventure book.
  • When using a special ability it will pop up a handy screen to tell you what it does and cost and if you’re sure you want to use it.
  • Levels are big enough that allow you to kind of play how you want.
  • Loot can be found in the level.
  • The camera is controlled by tilting it with the stick or moving around with the d-pad.


  • Constant loading screens.
  • The team/Warband selection is the first thing you do in the game and you don’t actually know what is going to suit your style.
  • Loading times are noticeable.
  • No way to speed up enemy actions.
  • Camera control is fiddly.
  • Not always clear on action points.
  • Unsatisfying end of quest bit where you just finish then is confronted with the hub world option menu.
  • RNG heavy.

  • 8/10
    Graphics - 8/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 8/10
    Length - 8/10
  • 7/10
    Fun Factor - 7/10


This is an old school dungeon crawler that lets you set up a group of adventurers and then go out on missions and loot. Earn exp and level up to get better stats and be able to acquire better gear. Like I say the feeling is very old school, very Warhammer Quest like. The camera can be adjusted to however you want from angled to overhead, you can also pan around. Loot can drop from enemies be found in chests or grabbed from the floor. For all the old school mentioning its only right the loading times reflect this mood. Loading screens are constant and long, even navigating menus can trigger a loading screen and this is the game biggest problem, the game is a really good solid dungeon crawler but the loading times and consistency means you really have to dedicate time to play, you can’t have it as a commute or quick fix game which is a shame. Overall old school in nature but not enough new school to keep it going.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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