Review: Devious Dungeons 2 (PlayStation 4)
The castles ever-shifting halls are filled with deadly monsters! Treacherous traps have claimed the lives of many adventurers! It is rumored the castle contains treasures beyond imagination.
- Pixel art graphics.
- 98.3mb download size.
- Platinum trophy.
- 3 save slots.
- Initial tutorial area.
- Roguelike action platformer gameplay.
- Six areas-Mines, Crypt, Barracks, Dungeons, Hall and Library.
- Earn EXP, level up and pick 1 of 3 upgrades.
- Quests-constantly refreshes and earns you bonus cash.
- Mini bosses-represented as wanted posters in-game and can turn up at any time.
- Stats screen.
- One life, keep collected cash.
- Find the key to open the ending.
- Levels randomize every life.
- Shop-4 sections; weapons, potions, armor, and trinkets.
- Minimap fills in as you explore.
- Breakable objects.
- So easy to play.
- Three characters-Barbarian, Mage and Rogue. Each play completely different.
- Each area has four levels and a boss. Each level is a structure like Mario, 1-1,1-2, etc.
- Easy trophy list.
- Two Button control scheme attack and jump.
- Secret areas.
- Can’t see controls.
- Have to buy the previous item/gear just to unlock the next one even if you don’t want it.
- Controls feel spongy.
- Never sure when saved.
- Progress isn’t clear.
- Repetitive in both gameplay and tasks and missions.
- Far too easy to take unnecessary damage.
- One note.
- No replay value.
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessibility - 8/108/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Devious Dungeons 2 is more of the same. It is a very simple roguelike action platformer. Choose a class and explore the area and kill enemies and level up. It won’t win any innovation awards but it does appeal to many gamers as despite all descriptions the game is very easy to get into and very chilled surprisingly. If trophies are your thing then sorted as the list is easy. At the end of the day, it’s more of the same game which is fine but not a lot else is going for it. Safe is the word I would use to describe it.