Review: Devious Dungeons 2 (PlayStation 4)

Devious Dungeons 2

The castles ever-shifting halls are filled with deadly monsters! Treacherous traps have claimed the lives of many adventurers! It is rumored the castle contains treasures beyond imagination.

Pros:

  • Pixel art graphics.
  • 98.3mb download size.
  • Platinum trophy.
  • 3 save slots.
  • Initial tutorial area.
  • Roguelike action platformer gameplay.
  • Six areas-Mines, Crypt, Barracks, Dungeons, Hall and Library.
  • Earn EXP, level up and pick 1 of 3 upgrades.
  • Quests-constantly refreshes and earns you bonus cash.
  • Treasure-collectibles.
  • Mini bosses-represented as wanted posters in-game and can turn up at any time.
  • Stats screen.
  • One life, keep collected cash.
  • Find the key to open the ending.
  • Levels randomize every life.
  • Shop-4 sections; weapons, potions, armor, and trinkets.
  • Minimap fills in as you explore.
  • Breakable objects.
  • So easy to play.
  • Three characters-Barbarian, Mage and Rogue. Each play completely different.
  • Each area has four levels and a boss. Each level is a structure like Mario, 1-1,1-2, etc.
  • Easy trophy list.
  • Two Button control scheme attack and jump.
  • Addictive.
  • Secret areas.

Devious Dungeons 2

Cons:

  • Can’t see controls.
  • Have to buy the previous item/gear just to unlock the next one even if you don’t want it.
  • Controls feel spongy.
  • Never sure when saved.
  • Progress isn’t clear.
  • Repetitive in both gameplay and tasks and missions.
  • Far too easy to take unnecessary damage.
  • One note.
  • No replay value.

Devious Dungeons 2

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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