Review: Die Young: Prologue (Steam)
Die Young: Prologue narrates events that occurred a few hours before the main story of Die Young. You play as Nehir, a field agent on a mission to kill Brother No.1. The mission failed and now you have only one desperate attempt to reach the extraction point.
- Decent graphics.
- 8142mb download size.
- Steam achievements.
- Controller support with 2 layouts.
- Graphics-overall presets, render quality, shadows, distance shadows, textures effects, AA, view distance, v-sync, resolution, fullscreen, depth of field and blur motion.
- 30/60 fps lock.
- Action gameplay.
- Tutorial pop-ups.
- Puzzle element.
- Little set pieces to navigate and escape from.
- Multiple ways to achieve your goal and it is all up to you with no restrictions.
- Easy to learn controls.
- Stealth mechanic.
- Strong parkour rivaling Dying Light.
- First-person view.
- Loot bodies for gear and find loot boxes an weapons.
- Constant checkpoints.
- Secrets to find.
- Self-contained story.
- Game-you need to try and escape the island by avoiding (or killing) guards and avoiding the constant threat of the zombies that are encased in cells and rooms.
- Can use an ability that allows you to see enemies through walls for a short time.
- Excellent crossbow game.
- Can’t use analog in menus.
- Not always good checkpoints.
- Mild replay ability, as in it will just be for collectibles or lore.
- Some bad Ai pathfinding at times.
- Short game lasting half a dozen hours or so. This flies by and depends on play style.
- Graphics - 8/108/10
- Sound - 8/108/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 8/108/10
Before jumping into Die Young I wanted to try out the prequel, not just for the story but also as it is a lot less crafty and survival based bringing a different perspective. I’m glad I did as this is one of the best freebies (you get it free with the main game) I’ve had in a while. You have to get yourself off the island and can do this in many different ways from stealth to combat. You have a lot of mechanics to play with. Zombies are caged up and can be set free to cause mayhem, sections feel like puzzles as you work out routes, try this and that to proceed. Enemies are cookie cutter but still work thanks to stealth, Ai working together and the bastard dogs. You have a crossbow for the most part and it is so much fun to use and getting distance kills is so satisfying. I just loved that I could focus on gameplay and just have fun. I didn’t need to deal with meters for water/food or skill trees and crafting. It’s just me and my goal. I had a few graphical hiccups and dodgy Ai descions but overall I enjoyed the hell out of Die Young and I just hope the main game maintains the solid gameplay. If you get a chance to play this I suggest trying it out for sure.