Review: Dread Nautical (PlayStation 4)

A tactical turn-based RPG with roguelike elements, Dread Nautical combines immersive gameplay with a cartoonish—yet captivatingly eerie—tone. Supernatural forces have overwhelmed a cruise liner called Hope with mysterious malevolent monstrosities. Fight them off as one of four unlikely heroes. Manage your scarce resources effectively, and convince scattered survivors to fight alongside you. You’ll need them for any hope of escaping this “vacation” alive.

Pros:

  • 2.83gb download size.
  • 15 trophies.
  • Game options–ship sway and action camera.
  • Tutorial tips-on/off.
  • Video options–UI scale slider and motion blur.
  • 4 controller layouts.
  • Sensitivity sliders.
  • Extras menu–hints and codex.
  • 3 save slots.
  • 3 difficulties-normal/hard/insane and each one has modifiers.
  • Four survivors to play as-Miraje, Hatano, VI Nussbaum, and Fargo Drexler.
  • Chunky bright graphics.
  • Fully voiced cast of characters.
  • Turn-based combat that uses an action point system, actions cost points, and once used its the end of your turn.
  • Weapons have durability.
  • Gameplays out on a room by room basis, you can move the camera around and zoom in and out, movement is done on a grid-like system so you set the path then press action.
  • Game is played out o er days and every day you need to eat to stay alive, as you find survivors you have to decide who eats and who doesn’t.
  • Crafting- at a table you can craft or repair equipment with scraps you find on the ship.
  • Repairs are done with scraps and a repair chance.
  • Loadout before each deck of the ship you can change your weapon, consumable, and gear.
  • Abilities-one passive and one active.
  • Map-fills in as you explore and add icons and descriptions as you discover them.
  • Reputation-do things like fight with survivors or talk with them to build up your rep so they may join you.
  • Horn-sound it and for some reason, you land up back at the start and the days progress.
  • Sleeping quarters-acts as your base, here you do crafting, build beds for survivors, and upgrade equipment.
  • Decipher Tomb pages.
  • Loot drops from enemies and by searching furniture.
  • Slo-mo hits and critical hits.
  • Strategy and puzzle elements.
  • Codex fills in as you encounter enemies.
  • Save and quit option.
  • 20 decks to explore, a deck is a ship level.
  • Cthulu/Lovecraft vibe to it.
  • Multiple choice encounters.
  • Play how you want.
  • Roguelike element.

Cons:

  • No invert axis.
  • The slowdown in animations that make them stutter.
  • Slow starter.
  • No facial animations.
  • Basic turn-based combat, just pick a weapon and hit, no block or combo move type theatrics.
  • The clunky movement that shows itself in combat when selecting a target and when trying to open doors.
  • Really hampered early on with inventory space.
  • The overall slow pace with movements and actions.

  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10
7/10

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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