Review: Dune Sea (Steam)

Dune Sea

Dune Sea is a platform adventure game that lets you fly like a bird. Soar the skies and survive the elements as you traverse beautifully crafted landscapes as a winged aeronaut.


  • Nice graphics.
  • 460mb download size.
  • Steam achievements.
  • Controller support.
  • Simple tutorial.
  • Gameplay-fly in a 2D scrolling world, collect orbs and make friends as you build your flock.
  • Landing pads to regain stamina.
  • Stamina used for rolling and flying.
  • Checkpoints.
  • Action-flying, landing, rolls, and honk.
  • Honk near other birds to have them join you.
  • Zen-like experience.
  • Levels are big enough that you have space to explore somewhat or take alternative paths.
  • Mini-game style encounters.
  • Overall game and level progression.
  • Collectibles in level.
  • Simple idea.

Dune Sea


  • No graphic options.
  • Only one controller layout.
  • The tutorial is far too basic and just says how to fly and land.
  • Controls take a while to get used to.
  • Hard to gauge distance and which obstacles are obstacles and not in your way.
  • No progress bar in level.
  • Got stuck countless times when landing.
  • Touching the floor no matter how brief is an instant failure.
  • Cutscenes or parts where they show you something have you still moving!
  • Music is very one-note.
  • Quite a hollow experience.

Dune Sea


  • 7/10
    Graphics - 7/10
  • 6/10
    Sound - 6/10
  • 6/10
    Accessibility - 6/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10


Dune Sea on the surface is one of those games you whack on and just lose yourself with charming music, simple controls, and beautiful visuals. What I’ve done there is explain the games first ten minutes then after that it’s a case of hoping you don’t get stuck on landing pads, wondering why the music never changes, how come I fail anything to do with cutscenes due to constantly moving. It’s such a shame as I really did want to like the game but it actively put blockades up to stop the fun. On scrollers like this, it is paramount that you at least know if an obstacle is an obstacle but here you never know what is in front or out of your way. This combined mayhem makes the game a chore and not what I think it should be.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!