Review: Earth Atlantis (PlayStation 4)
The Great Climate Shift struck at end of the 21st century. Ninety six percent of the Earth’s surface is underwater. Human civilisation has fallen. Machines have adopted the shape and form of marine animals. The ocean is full of creature-machine hybrid monsters. You are a Hunter and the new journey begins.
Pros:
- Gorgeous Victorian drawing graphics.
- 567MB Download size.
- How to play section.
- 15 Trophies
- Best records- Separate quest and hunter mode tables.
- Three difficulties- Easy, Normal and hard.
- Four ships- Each unique stats and shot style.
- 2D shmup gameplay.
- 3D feeling thanks to the animated detailed backgrounds.
- One life, Not roguelike as you can start from checkpoints and don’t lose progress.
- Power-ups and drops come from defeated enemies and boxes. You upgrade your guns to increase fire rate and spread.
- Health pickups.
- Checkpoints.
- Pick up and play due to easy controls and simple gameplay.
- Nice aquatic soundtrack.
- Minimap can be turned on and off. Shows boss locations and pickups.
- Speedrun mentality.
- Defeat a boss to expand the world.
- Multiple routes and hidden areas.
- Has a boss rush kind of feel, It’s so important to kill bosses that the smaller enemies only really serve you as a way to upgrade weapons and get healthy.
- Clever level design.
- Bosses are very cool and each one is unique and huge!
- 41 targets in total.
Cons:
- No online leaderboards.
- Screen tearing and a constant slowdown in built up action.
- The map is not very clear or easy to read.
- Can be hard to see where to go or which parts of the structures you can pass through.
- Drops are random so RNG can be harsh.
- Enemies just keep spawning and when you get a tight level it can be really tough.
- Bosses are a clear difficulty spike.
- A slow starter, Building guns up and adding new attacks is slow.
- Hard to see enemies on the walls and floor.
- Music does begin to drone on.
- Doesn’t have local co-op.



