Review: Earth Atlantis (Steam)
Earth Atlantis is a side-scrolling shooter with an original “Monster-Hunting” gameplay. Search and hunt down dreadful sea monsters and explore the post-apocalyptic underwater world.
- Gorgeous Victorian drawing graphics.
- 513MB Download size.
- How to play section.
- Steam achievements.
- Best records- Separate quest and hunter mode tables.
- Three difficulties- Easy, Normal and hard.
- Controller support.
- Four ships- Each unique stats and shot style.
- 2D shmup gameplay.
- 3D feeling thanks to the animated detailed backgrounds.
- One life, Not roguelike as you can start from checkpoints and don’t lose progress.
- Power-ups and drops come from defeated enemies and boxes. You upgrade your guns to increase fire rate and spread.
- Health pickups.
- Pick up and play due to easy controls and simple gameplay.
- Nice aquatic soundtrack.
- Minimap can be turned on and off. Shows boss locations and pickups.
- Speedrun mentality.
- Defeat a boss to expand the world.
- Multiple routes and hidden areas.
- Has a boss rush kind of feel, It’s so important to kill bosses that the smaller enemies only really serve you as a way to upgrade weapons and get healthy.
- Clever level design.
- Bosses are very cool and each one is unique and huge!
- 41 targets in total.
- No online leaderboards.
- Screen tearing and a constant slowdown in built up action.
- The map is not very clear or easy to read.
- Can be hard to see where to go or which parts of the structures you can pass through.
- Drops are random so RNG can be harsh.
- Enemies just keep spawning and when you get a tight level it can be really tough.
- Bosses are a clear difficulty spike.
- A slow starter, Building guns up and adding new attacks is slow.
- Hard to see enemies on the walls and floor.
- Music does begin to drone on.
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessability - 9/109/10
- Length - 7/107/10
- Fun Factor - 8/108/10
A great game that for me played out more like a boss rush game. Take out the little enemies to build up your ship and get better attacks like shooting back and forward at the same time. Its a nice looking game with some cool ideas but for me, it soon outstays its welcome. The boss fights are very unique but can put casuals off thanks to high difficulty spikes. I managed to clear most of the bosses but it was not easy thanks to the sparse checkpoint system. Enemies are varied and do look the part but with constant respawn timers and tight areas the screen can soon fill up and when you only have a simple gun, Its a tough ask. In short its a tight shooter but it is in no way an easy game. It drops a place below the Nintendo Switch version has it does not have multiplayer and horrendous screen tearing.