Review: Earthlock (PlayStation 4)
Earthlock is an indie developed, adventure RPG inspired by the classic 3D RPGs of the late 90’s, with a fresh take on turn-based combat and character progression.
- Nice graphics.
- 2.07GB Download size.
- Opening tutorial with recap section in the menu.
- Action RPG gameplay.
- Turn-based combat.
- You can see enemies walking around, Possible to sneak up and press a button to surprise attack.
- Turn order shown when in combat.
- Fast loading times.
- On-screen button prompts for attacks which helps keep it accessible and easy to understand.
- Platinum trophy.
- Save points all over the game world.
- Earn EXP, Level up and get a point to put in a skill tree to unlock new abilities, Change up your stats, Powers etc. Your stats will also increase.
- A very streamlined experience.
- Stances- Each character has two default stances which act a lot like loadouts. One stance will typically be ranged whilst the second will be melee. You can change stance with a button press when in combat, Outside of combat you set how you want to start.
- Recruit new party members complete with full team management screens.
- Bestiary of discovered enemies.
- Overworld- How you explore the land, You can see enemies, Towns, Cities, Caves and any other points of interest.
- Battle bond- Fight alongside someone to increase your bond which will allow you to unleash a special third stance when in battle.
- Boss battles.
- Earn bonus EXP in fights for going against more enemies or stronger enemies etc.
- Overall percentage tracker.
- Easy to get into.
- Game time is recorded.
- Full weapon crafting table.
- Each character plays different in the overworld, Some can travel faster whilst others can farm resources and so many more to discover.
- A good RPG starter.
- Fast travel.
- Many unique and gorgeous locations to explore.
- No voicework, Just text.
- Uneventful chest opening.
- The whole experience feels muted from flat character personalities to not a lot of music and immersion.
- Little guidance on quests.
- No save anywhere feature.
- Only basic camera control in the overworld and even then it is slow and sometimes jank up.
- No camera control in a lot of the locations.
- Feels slow overall.
- Swapping characters is clunky.
- Combat is very basic and not that fun.
- A lot of backtracking and fetch quests.
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessability - 7/107/10
- Length - 7/107/10
- Fun Factor - 7/107/10
All started off so well, Great music pleasant graphics and a simple streamlined approach to introducing me to the many mechanics of play. That lasted only a few hours before I grew tired of the same old quests, The combat never grabbed me and I actively avoided it which in turn made story progression fights even harder. I just could not get to grips with it all, It felt fine at first but IU have splayed better and for that, it is not my thing, New players to the genre or people who like to take it a bit easier, on the other hand, will definitely get some mileage here.