Review: Enigmo (PlayStation 3)
A game created from the same studio that gave us Carnivores and Stardrone, BeatShapers this time takes us on a brain-melting, mind-bending extravaganza. Enigmo is a simple concept, transport various liquid from one source to the goal whilst navigating obstacles. Sounds easy right? well, you would be wrong but let’s have a look at how it fairs here at GLG…
- 2D playground set in a 3D world with tremendous attention to detail.
- Level are well thought out and more often than not, will leave you feeling stupid.
- loads of objects are given to you to reach your goal including platforms, springs or sponges. All can be rotated and moved around freely.
- Around 50 levels await you guaranteeing a long play time and value for money
- simple control scheme makes playing it a lot easier but this won’t help you beat levels!
- Great physics engine that allows you to play the whole level out in real-time, each drop of water reacting to your decisions.
- The levels get progressively harder and all levels have a handy restart function.
- The sound effects while fine at first will start to grind on you.
- With no tutorials, the game does a steep learning curve. With so many options/objects, a clear tutorial would have helped
In summary, the game is a good addition to your handheld collection. Yes, it has a steep learning curve, but once mastered you will uncover a good game. Any game that after playing has you re-creating the levels in your head looking for a solution, can only be a good sign of excellent work. BeatShapers have done it again and made another great title that will challenge any one’s skill.