Review: Enigmo (PlayStation 3)



A game created from the same studio that gave us Carnivores and Stardrone, BeatShapers this time takes us on a brain-melting, mind-bending extravaganza. Enigmo is a simple concept, transport various liquid from one source to the goal whilst navigating obstacles. Sounds easy right? well, you would be wrong but let’s have a look at how it fairs here at GLG…


  • 2D playground set in a 3D world with tremendous attention to detail.
  • Level are well thought out and more often than not, will leave you feeling stupid.
  • loads of objects are given to you to reach your goal including platforms, springs or sponges. All can be rotated and moved around freely.
  • Around 50 levels await you guaranteeing a long play time and value for money
  • simple control scheme makes playing it a lot easier but this won’t help you beat levels!
  • Great physics engine that allows you to play the whole level out in real-time, each drop of water reacting to your decisions.
  • The levels get progressively harder and all levels have a handy restart function.



  • The sound effects while fine at first will start to grind on you.
  • With no tutorials, the game does a steep learning curve. With so many options/objects, a clear tutorial would have helped

In summary, the game is a good addition to your handheld collection. Yes, it has a steep learning curve, but once mastered you will uncover a good game. Any game that after playing has you re-creating the levels in your head looking for a solution, can only be a good sign of excellent work. BeatShapers have done it again and made another great title that will challenge any one’s skill.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!