Review: Escape From Tethys (PlayStation 4)

You’re trapped, alone, and cold on a distant planet. Pursued by a droid with only one purpose: killing everything. You must find an escape. Explore the hostile environment, find secret upgrades and new weapons, and finally make your escape from this dark, hostile planet…


  • Pixel art graphics.
  • 584.4mb download size.
  • Platinum trophy.
  • 3 save slots.
  • Two difficulties-easy and normal.
  • Chiptune soundtrack.
  • 2D Metroidvania gameplay.
  • Savepoint terminals.
  • Uses the DS4 touchpad.
  • Supports analog and d-pad.
  • Tutorial pop-ups as you play.
  • Map uncovers as you play.
  • Plays as an action platformer.
  • Teleporter-used for fast travel.
  • The story is told via data logs you find in the world.
  • Many different biomes and enemies.
  • Pick up new guns.
  • Enemies can drop health and ammo for your secondary weapon.
  • Boss battles.
  • Get new upgrades.
  • The old school feels to it all.


  • Long loading times.
  • No real direction on progress.
  • Saving is slow.
  • Difficulty spikes.
  • Hit detection can be dubious.
  • The tutorial is almost nonexistent.
  • Slow-paced and if you aren’t lucky with your exploration you could lose hours to searching for particular upgrades needed to advance.
  • Shooting doesn’t feel great.
  • Jumping feels a bit spongey.
  • It just all feels and looks the same, maybe a new lick of paint but the point still stands.

  • 6/10
    Graphics - 6/10
  • 5/10
    Sound - 5/10
  • 6/10
    Accessibility - 6/10
  • 7/10
    Length - 7/10
  • 6/10
    Fun Factor - 6/10


I have played many Metroidvania games and I have played many action platformer, Escape from Tethys is in both of those genres but it doesn’t add anything new to the formula or even get the basics right. Straight off the bat there is next to no tutorial help and there is definitely no help on guidance, this causes you to spend ages looking for particular upgrades and weapons so you can advance further. The map uncovers as you play and shows icons for save points and data logs, said logs give a small snippet of the story and are found in the world. Shooting feels sluggish, jumping has a sponge tint to it all which makes traveling around the world unpleasant. The game only changes visually via a lick of paint and the odd new enemy so prepare yourself. Overall I found Escape from Tethys to be very basic and uneventful.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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