Review: Escape From Tethys (PlayStation 4)

You’re trapped, alone, and cold on a distant planet. Pursued by a droid with only one purpose: killing everything. You must find an escape. Explore the hostile environment, find secret upgrades and new weapons, and finally make your escape from this dark, hostile planet…

Pros:

  • Pixel art graphics.
  • 584.4mb download size.
  • Platinum trophy.
  • 3 save slots.
  • Two difficulties-easy and normal.
  • Chiptune soundtrack.
  • 2D Metroidvania gameplay.
  • Savepoint terminals.
  • Uses the DS4 touchpad.
  • Supports analog and d-pad.
  • Tutorial pop-ups as you play.
  • Map uncovers as you play.
  • Plays as an action platformer.
  • Teleporter-used for fast travel.
  • The story is told via data logs you find in the world.
  • Many different biomes and enemies.
  • Pick up new guns.
  • Enemies can drop health and ammo for your secondary weapon.
  • Boss battles.
  • Get new upgrades.
  • The old school feels to it all.

Cons:

  • Long loading times.
  • No real direction on progress.
  • Saving is slow.
  • Difficulty spikes.
  • Hit detection can be dubious.
  • The tutorial is almost nonexistent.
  • Slow-paced and if you aren’t lucky with your exploration you could lose hours to searching for particular upgrades needed to advance.
  • Shooting doesn’t feel great.
  • Jumping feels a bit spongey.
  • It just all feels and looks the same, maybe a new lick of paint but the point still stands.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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