Review: Fate/EXTELLA LINK (PlayStation 4)

Servants from across the Fate series have come together to battle a new sinister threat to SE.RA.PH. Fully-loaded with new elements, Fate/EXTELLA LINK includes never-before-seen servants, fresh scenarios, polished graphics and refined gameplay.


  • Anime graphics.
  • 7.88Gb download size.
  • Platinum trophy.
  • 3 difficulties-easy/normal/hard.
  • Choice of a male or female protagonist.
  • 10 save slots and an additional PSN cloud save slot.
  • Hack and slash gameplay.
  • Text speed-fast forward, pause, backlog and skip.
  • Japanese voice work.
  • Main hub- my room/barracks and strategy room.
  • Servants-your team members. They can be customized, upgraded and level up individually.
  • Barracks-talk to your servants which increases your bond which in turn unlocks rewards.
  • My room- where you level up/upgrade and craft.
  • The mystic code is used as ability tokens.
  • Find instant skills in the game and are used to boost your servant.
  • Command seal-special ability that allows you to do a mana release or teleport.
  • The campaign is split into days, each day you pick what you are doing from the set options.
  • Multiple choice conversations.
  • Very flashy and colorful.
  • Minimap shows the action but also the danger and objectives.
  • Health pickups in game.
  • Controls don’t take long to get used too.
  • Boss fights.
  • Seriously impressive player count on screen.
  • Fast level traversal with wind tunnel transport.


  • A lot to take in.
  • Constant tutorial pop-ups.
  • Very busy hud.
  • Constantly feel overwhelmed.
  • Difficulty spikes.

  • 9/10
    Graphics - 9/10
  • 8/10
    Sound - 8/10
  • 8/10
    Accessibility - 8/10
  • 9/10
    Length - 9/10
  • 8/10
    Fun Factor - 8/10


You’ve played Dynasty Warriors? Well regardless, what you get here is that game but with the speed, slider moved up to 10 and a lot of Anime thrown on top. It’s a roller-coaster of button mashing management. You get a lot of tutorial help, too much some might say as the first few hours are a constant barrage of tips and hints. Combat is perfectly fine, you have an attack assigned to each button then you charge up special attacks, you acquire new servants which are your team members and can be fully customised and upgraded. I like the way the campaign is structured and giving the player the control on where to go and what to do feels rewarding and varied. I want to say the levels look cool but to be honest the action is so relentless that you don’t really see much. The music is just a bombastic as the combos and boss fights are a thing, a thing that fills your screen with enemies with little to no slowdown. Unlocks take time but each one mixes the formula up every time. We won’t go into it too much as it needs to be experienced and earned. So basically what we have is a competent action hack and slasher with a forgettable story but awesome over the top fighting.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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