Review: Feudal Alloy (Steam)
Feudal Alloy is an epic action adventure with fish-controlled medieval robots! Explore an unusual medieval world with a fish-controlled robot, Attu. Improve your combat techniques and skills by smashing many kinds of mechanical creatures in a beautiful hand-drawn world.
- Feudal Alloy has crisp hand-drawn graphics.
- Controller support.
- Steam achievements.
- Graphics options- Resolution, Fullscreen, and V-Sync.
- Can rebind controls.
- Voiced story cutscenes.
- Metroidvania action platformer.
- 327MB Download size.
- Earn EXP, Level up and get points to put in 1 of 3 skill trees.
- Coins- Currency for shops.
- Full inventory and loadout menu.
- Loot chests.
- Hidden routes and rooms.
- Unlock shortcuts.
- Map uncovers as you find the scraps and uncover the land.
- Keys- Find to unlock new areas.
- Combat is a dodge and attack kind of affair.
- Oil- Health.
- Coolant- Temperature goes up as you swing your weapon and attack, Stopping or taking an item will lower it. Its to stop you spamming attacks. It’s a clear dial.
- Many enemy types and variations.
- Tight responsive controls.
- Big boss encounters.
- Feudal Alloy has a real sense of accomplishment.
- The tense atmosphere as deaths really count and give the game an almost roguelike feel.
- UI is hard to understand.
- Zero guidance or help.
- The map takes some getting used to especially as you work out the aspect ration of it all.
- Slow animations.
- Takes a while to get going.
- Combat can get annoying quick and had instances of enemies “stuck” on you.
- Save/checkpoints are far apart.
- Can exploit the game by farming enemies as they respawn quickly.
- Enemies begin to look the same but have different annoying attacks.
- Hard to look down or around the platforms.
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessability - 6/106/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Feudal Alloy is an ambitious game that dares to blend a series of genres together. It is classed as a Metroidvania but it has elements like Roguelike atmosphere/tension coupled with almost Souls like combat with the whole dodge and attack method. Levels are well designed and opening shortcuts really make traversing the land a lot easier. Combat has the whole coolant mechanic that to be honest is more a hindrance than a step forward, It constantly feels like you get two hits then you have to back right off to cool down, It breaks the flow and speed of the game. Enemies are varied but after a while, they all look the same but behave differently. It has a lot of situations of flying enemies coming from offscreen and hitting you when you are on a platform. Boss battles are just tedious affairs. Randomly laid across the world is a little challenge of strength type gauntlets where a group of enemies will spawn and you cannot progress until you have killed them all, Generally, you get nothing from this except scraps. The game is charming, The character is cool and like I say the world does have its moments, It just the clunky UI, Lack of any in-depth weapon/item comparison tables that drag the game back. Its one of those games where it will have its fans and it will have its haters. I personally am in the middle and see it as good in places but bad in others. Its ambitious but forgets some basic necessities.