Review: For The King (PlayStation 4)

For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms.
Pros:
- Cardboard/papercraft graphics.
- 1.44gb download size.
- Platinum trophy.
- Tutorial tips can appear as you play but can also be turned off.
- RPG board game roguelike gameplay. Its a mix of genres.
- Turn-based combat.
- 6 adventures (game modes)- For the King, Frost, Into the deep, Dungeon crawl, Hilderbranes cellar and Goldrush.
- 3 difficulties- Apprentice, Journeyman, and Master. Technically you get a fourth difficulty, Custom where you can tweak certain parts of your adventure.
- Supports–Solo, Local co-op and online Co-op (uses room name and password set-up)
- Customize character from clothes to style to colors.
- 4 initial character classes–Blacksmith, Hunter, Scholar, and Minstrel. Each has unique skills and attributes.
- Lore store- Earn lore points by defeating named bosses and clearing areas. Use those points to buy new features/characters/areas in the store.
- Turbo mode speeds everything up.
- For the King, mode is your story/main mode where you are a team of 3 and must do quests to beat the area bosses.
- Hex based game board.
- Earn EXP and level up to increase stats.
- Random events happen all the time.
- Boss battles.
- Chaos- The overarching enemy, you get a timer to show when it will spread and when it does it infects the board and makes enemies stronger and more bad stuff happens.
- RNG- The only mechanic that never changes. Everything is governed by RNG from your move limit per turn to combat to resource gathering to encounters.
- Focus- you can earn/buy/find the focus that allows you to adjust the RNG chances in your favor somewhat.
- Loot drops from enemies and you can equip from the reward screen.
- Can trade items between players.
- Clear Hud and map screen.
- Massive world.
- When a player dies you can revive them or pay to have them revived at an altar.
- Quick to grasp mechanics.
- Fun to play.
- Co-op works really well.
- A lot of Replayability.
- Each game mode plays so differently that it feels like a collection of games.

Cons:
- Difficult.
- RNG because obviously.
- A lot to take in.
- Tutorials feel late and broken up so much so it feels wasteful.
- Fiddly menu layout, a lot of small options and hard to tell where you are.
- Small text in places.
- Navigation of the board is painful.
- Combat is very one note.

