Review: FoxyLand 2 (PlayStation 4)

After a peaceful day looking for cherries, Foxy’s children were kidnapped by the mean Wolfie brothers. Now it’s up to Foxy and Jennie to rescue their children.


  • Cutesy modern pixel art graphics.
  • 62.37mb download size.
  • Cross-buy with PlayStation Vita.
  • Platinum trophy.
  • Stackable platinum trophies.
  • Two-player support. (local only)
  • Platformer gameplay.
  • 2 button controls.
  • Actions- Jump, double jump, wall jump, and shoot.
  • Coins-collect 25 for an extra life.
  • 3 fox coins on each level.
  • Constant checkpoints.
  • Secret checkpoints that open up secret levels.
  • Infinite continues.
  • Secret routes and areas.
  • Kill enemies with cherries (shoot them) or by jumping on them.
  • Boss battles.
  • World map level select.
  • Can replay levels.
  • Short levels.


  • Can’t double jump off a wall jump.
  • Invisible walls.
  • Hit detection issues.
  • Little replay value.
  • The platinum trophy doesn’t require you playing much of the game.
  • Same song over and over.
  • Same enemy types.
  • Jumping feels spongey.


Foxy Land 2 is the sequel and with that, it does up its game somewhat. You get a nice opening presentation, the levels are displayed on a world map and there is more to collect. Buuuuut it does still have the same issues from the first game like invisible walls, annoying platform sections, and the jump still feels off? Anyway, the game plays fine for a part but don’t go in thinking it’s a whole new world or a massive change. FoxyLand 2 is just more of the same with a few nice touches here and there.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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