Review: Galaxy Warfighter (Steam)

Taking its roots from the classic games in the shoot’em up genre, «Galaxy Warfighter» conveys the old ideas in a new way. Piloting your fighter ship, you have to fight hordes of enemies with unpredictable strategies and attack schemes.


  • Pixel art graphics.
  • 124mb download size.
  • Steam achievements.
  • Controller support.
  • Shmup gameplay.
  • Auto shoots you just move the ship.
  • Big boss fights.
  • Stats screen.
  • Coins drop from enemies.
  • One life then you restart the level.
  • Broken up into levels.
  • Upgrade your shop, shield, shooting power, and speed.
  • Timed powerups in the game.
  • Easy to play.


  • No graphics settings.
  • Only a handful of enemy types that repeat.
  • Slow to get money for upgrades.
  • One song on loop.
  • Can’t replay completed levels.
  • Little replayability.
  • No leaderboards.
  • Boss fight criteria not always clear.

  • 7/10
    Graphics - 7/10
  • 6/10
    Sound - 6/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 6/10
    Fun Factor - 6/10


Galaxy Warfighter is a very simple game, you move your ship around the screen as it autos hoots and you collect coins from enemies and then upgrade your ship. The problem is its too simple and has no meat on the bone. The coins and upgrades are at a clicker game pace, the variety of enemy ships are less than half a dozen and you get one music track on loop. But the real kicker is the controls are smooth, the idea is one that could have worked if we got more game, more ships, more enemies and a bit of variety but we don’t and for that, the game plays and feels like a free to play mobile game.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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