Review: Ghost Of A Tale (PlayStation 4)

Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse, and minstrel is thrown into a perilous adventure. Through stealth and cunning, you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.


  • Gorgeous graphics.
  • 5.33gb download size.
  • Platinum trophy.
  • Invert axis and rebind controls.
  • V-sync-on/off/half refresh.
  • Stats screen.
  • Ongoing tutorial.
  • Photo mode button with the option to have the game pause when entering photo mode.
  • Saving-manual and quick save slots.
  • Stealth puzzle action gameplay.
  • Hide in chests, pots, and trunks to lose the enemy.
  • Bottles-used for distraction or knocking out guards.
  • Costumes-collect the items to get the full set with bonuses.
  • Clothes-have stat buffs were both negative and positive.
  • Inventory and the hud are clearly marked and easy to use.
  • Huge areas to explore with multiple routes, hidden rooms, and shortcuts.
  • Many missions but also side missions.
  • Satisfying gameplay.
  • Exploration is rewarding.


  • A couple of random lockups.
  • No difficulty settings.
  • Bad performance for the most part like slowdown and screen tearing regardless of v-sync setting.
  • Can only save when hiding.
  • The camera goes screwy in tight spaces.
  • Hard to look round corners.

  • 9/10
    Graphics - 9/10
  • 8/10
    Sound - 8/10
  • 8/10
    Accessability - 8/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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