Review: Good Job! (Nintendo Switch)
Travel up the office building and solve the unique problems facing each department! Whether a package needs crushing in Logistics or the plants need watering in Recreation, it’s your job to help out your fellow workers by whatever means necessary. With enough experience on each floor, you’ll be calling the shots from the penthouse suite in no time.
Pros:
- Cutesy Chunky graphics.
- 413mb download size.
- Colorblind settings.
- Local co-op play support.
- Puzzle mayhem gameplay.
- Find and wear clothing in levels to unlock them in the character customization menu.
- The main hub is the office block and you are free to walk around and mess stuff up, you select levels by going into the room.
- Plays so much better in co-op.
- Can pick up anything.
- Destruction-anything can be destroyed from walls to furniture and windows.
- Earn cash from damage and find high-value items that are usually gold in color.
- Can use cables as a catapult to fling items around at high velocity.
- A puzzle game in that you need to plug things in to open things and move things. Basically it’s a lot of things and plugs.
- Brief opening short showing the objective in every level.
- End of level score and rank based on performance.
- Solid controls.
- Pop up icons.
- Drop-in/out co-op.
- A lot of fun.
- Levels are timed.
- Many ways to do the objective.
Cons:
- No tutorials.
- No guidance or help when in the level.
- Timed aspect feels redundant.
- Difficult.
- Slow restart.
- Learning curve on the overall expectations of the player.
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8/10
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7/10
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7/10
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7/10
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8/10
Summary
Good Job surprised the world with its shock announcement and release during a Nintendo direct. Showing off its cutesy graphic style the game plays as it looked. Full of Mayhem and destruction. You get no tutorial whatsoever except for pop up icons meaning you are fumbling around for a long time. Eventually, you realize the game is more a puzzle game and one we have seen before. You get plugs and then insert them into things to make stuff happen. Vague granted but an example would be to plug up the door so it can open then get another plug to make the projector work. The true challenge now is of course how to get the limited plug cable to reach, you can use cables like catapults, destroy walls and windows to make life easier. For all this means there is a lot of different ways to do the objectives. I had a lot of fun in Co-op but after a few plays the novelty wears off and it is not only a short game but one where it begins to crack. What was once fun animations and mechanics becomes tedious and annoying. A good job is a novelty and with that a short shelf life.