Review: GRIP: Combat Racing (PlayStation 4)

GRIP is a high octane, hardcore combat racer, packing ferocious speed and armed to the teeth with heavy weapons.
Pros:
- Decent graphics.
- 5.71GB Download size.
- Platinum trophy.
- Opening tutorial race. (optional)
- Controller- 3 presets, Deadzone size/steering speed/steering sensitivity and vibration strength sliders.
- Audio- Can add/delete the playlist.
- Film grain slider.
- FOV slider.
- Splitscreen support with a vertical or horizontal option.
- Player stats.
- Online Leaderboards.
- Racing gameplay that is a love letter to Rollcage, A game about fas speed and driving on ceilings whilst shooting weapons.
- Garage- Change rims and tires, Spray parts and the body overall and add decals.
- Online mode- Create a private game or quick match.
- Earn EXP, Level up and unlock new custom parts and vehicles.
- 14 vehicles all with unique stats.
- Drum and bass influenced soundtrack.
- Camera- zoom in and out and has bonnet and bumper views.
- Fast loading times.
- Singleplayer-
- Race- Classic, Ultimate, Elimination, Speed demon, and time trial.
- Arena- Deathmatch, Steal the stash, Timebomb and Carkour.
- 2-4 player split-screen support.
- Campaign- Race in varied events and go up tiers to unlock more races and event types. A dozen or so tiers and each tier is its own championship.
- Can drive up walls, On the ceiling.
- Air control.
- Weapons- Pick up weapons like rockets, Boost, shields etc. You have two slots and they are assigned to 2 buttons so you can launch a particular power-up.
- Brilliant explosions.
- Car respawns button or kicks in automatically if you go too far out of bounds.
- Some really cool levels taking in many area types like snow and volcanoes.
- Each track has many different routes.
- Minimal HUD.
- Enemy racers have a distance tracker above their heads.
- Fun to play.

Cons:
- Can fall through scenery a lot especially on certain wall types as it has gaps and breaks the flow.
- Air control is tricky.
- Every now and then you get dubious level layouts like brick walls or boulder placements.
- The tutorial is far too basic and you always feel like you are either missing something or learning something new from the loading screen tips.
- AI can be very cheap and rubber band heavy.
- Not always sure of the power-up collected.
- The campaign is really slow.
- Handling takes some getting used to.
- The menu layout is not always fluid.
- Invisible walls are a thing.
- Minimal car customization.

