Review: GRIP: Combat Racing (PlayStation 4)

GRIP is a high octane, hardcore combat racer, packing ferocious speed and armed to the teeth with heavy weapons.

Pros:

  • Decent graphics.
  • 5.71GB Download size.
  • Platinum trophy.
  • Opening tutorial race. (optional)
  • Controller- 3 presets, Deadzone size/steering speed/steering sensitivity and vibration strength sliders.
  • Audio- Can add/delete the playlist.
  • Film grain slider.
  • FOV slider.
  • Splitscreen support with a vertical or horizontal option.
  • Player stats.
  • Online Leaderboards.
  • Racing gameplay that is a love letter to Rollcage, A game about fas speed and driving on ceilings whilst shooting weapons.
  • Garage- Change rims and tires, Spray parts and the body overall and add decals.
  • Online mode- Create a private game or quick match.
  • Earn EXP, Level up and unlock new custom parts and vehicles.
  • 14 vehicles all with unique stats.
  • Drum and bass influenced soundtrack.
  • Camera- zoom in and out and has bonnet and bumper views.
  • Fast loading times.
  • Singleplayer-
    • Race- Classic, Ultimate, Elimination, Speed demon, and time trial.
    • Arena- Deathmatch, Steal the stash, Timebomb and Carkour.
  • 2-4 player split-screen support.
  • Campaign- Race in varied events and go up tiers to unlock more races and event types. A dozen or so tiers and each tier is its own championship.
  • Can drive up walls, On the ceiling.
  • Air control.
  • Weapons- Pick up weapons like rockets, Boost, shields etc. You have two slots and they are assigned to 2 buttons so you can launch a particular power-up.
  • Brilliant explosions.
  • Car respawns button or kicks in automatically if you go too far out of bounds.
  • Some really cool levels taking in many area types like snow and volcanoes.
  • Each track has many different routes.
  • Minimal HUD.
  • Enemy racers have a distance tracker above their heads.
  • Fun to play.

Cons:

  • Can fall through scenery a lot especially on certain wall types as it has gaps and breaks the flow.
  • Air control is tricky.
  • Every now and then you get dubious level layouts like brick walls or boulder placements.
  • The tutorial is far too basic and you always feel like you are either missing something or learning something new from the loading screen tips.
  • AI can be very cheap and rubber band heavy.
  • Not always sure of the power-up collected.
  • The campaign is really slow.
  • Handling takes some getting used to.
  • The menu layout is not always fluid.
  • Invisible walls are a thing.
  • Minimal car customization.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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