Review: GRIP: Combat Racing (PlayStation 4)

GRIP is a high octane, hardcore combat racer, packing ferocious speed and armed to the teeth with heavy weapons.


  • Decent graphics.
  • 5.71GB Download size.
  • Platinum trophy.
  • Opening tutorial race. (optional)
  • Controller- 3 presets, Deadzone size/steering speed/steering sensitivity and vibration strength sliders.
  • Audio- Can add/delete the playlist.
  • Film grain slider.
  • FOV slider.
  • Splitscreen support with a vertical or horizontal option.
  • Player stats.
  • Online Leaderboards.
  • Racing gameplay that is a love letter to Rollcage, A game about fas speed and driving on ceilings whilst shooting weapons.
  • Garage- Change rims and tires, Spray parts and the body overall and add decals.
  • Online mode- Create a private game or quick match.
  • Earn EXP, Level up and unlock new custom parts and vehicles.
  • 14 vehicles all with unique stats.
  • Drum and bass influenced soundtrack.
  • Camera- zoom in and out and has bonnet and bumper views.
  • Fast loading times.
  • Singleplayer-
    • Race- Classic, Ultimate, Elimination, Speed demon, and time trial.
    • Arena- Deathmatch, Steal the stash, Timebomb and Carkour.
  • 2-4 player split-screen support.
  • Campaign- Race in varied events and go up tiers to unlock more races and event types. A dozen or so tiers and each tier is its own championship.
  • Can drive up walls, On the ceiling.
  • Air control.
  • Weapons- Pick up weapons like rockets, Boost, shields etc. You have two slots and they are assigned to 2 buttons so you can launch a particular power-up.
  • Brilliant explosions.
  • Car respawns button or kicks in automatically if you go too far out of bounds.
  • Some really cool levels taking in many area types like snow and volcanoes.
  • Each track has many different routes.
  • Minimal HUD.
  • Enemy racers have a distance tracker above their heads.
  • Fun to play.


  • Can fall through scenery a lot especially on certain wall types as it has gaps and breaks the flow.
  • Air control is tricky.
  • Every now and then you get dubious level layouts like brick walls or boulder placements.
  • The tutorial is far too basic and you always feel like you are either missing something or learning something new from the loading screen tips.
  • AI can be very cheap and rubber band heavy.
  • Not always sure of the power-up collected.
  • The campaign is really slow.
  • Handling takes some getting used to.
  • The menu layout is not always fluid.
  • Invisible walls are a thing.
  • Minimal car customization.

  • 8/10
    Graphics - 8/10
  • 9/10
    Sound - 9/10
  • 8/10
    Length - 8/10
  • 8/10
    Accessability - 8/10
  • 8/10
    Fun Factor - 8/10


Rollcage back in the day changed up the racing genre by introducing the ability to race upside down and scale buildings and still keep the game speed up. Fast forward and despite a sequel, we never really got another game like it, Grip is a game made by some of the original Rollcage team and they aimed to bring that type of racing back. They have managed to not only recreate the feel of the classic game but also elevate it and innovate it with online play, Faster speeds, and wilder level design. But for me keeping the staple drum and bass soundtrack really cemented how much the devs loved Rollcage and how they wanted to keep its core aspects. Yes, the game has a few issues here and there in terms of handling but you need to add time to learn the mechanics as its a racing game like no other and really does push the envelope. They give you basic customization options, Online, and full split-screen support. In short, this is Rollcage in all but name and an amazing love letter to one of the racing greats.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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