Review: Guacamelee! 2 (PlayStation 4)

 

Head back to the Mexiverse in this long-awaited sequel to the smash hit Guacamelee! Uppercut your way to victory across stunning new hand-crafted levels. Featuring a dense and colorful world, new luchador moves, sassy new bosses, twice the enemies, and 300% more chickens!

Pros:

  • Colorful cartoon graphics.
  • Tutorial support.
  • Action platformer/Metroidvania gameplay.
  • Platinum trophy.
  • 1.93GB Download size.
  • DS4 touchpad support.
  • Simple familiar controls.
  • Difficult.
  • 4 Player local drop-in/out co-op support.
  • Online Leaderboards.
  • Three save slots.
  • 10 characters to unlock and play as.
  • Save altars- All over the levels and here you can change characters.
  • Map uncovers as you explore, Shows icons and mission markers.
  • Uses DS4 speaker to alert you of low health.
  • Humor throughout.
  • Move list to look up special attacks/moves.
  • Heart and stamina pieces to find in order to increase your stats.
  • Unlock fast travel.
  • Boss battles.
  • Solid level design.
  • Trainers- Find trainers who then have their own upgrade tree of sorts. To unlock an upgrade you must first earn the gold required but also do any tasks it may be assigned to it like kill x amount of enemies or do a combo of x amount.
  • Bigger game world.
  • Gold can be earned from breaking barrels, pinatas and killing enemies.
  • Combo counter.
  • A lot of new moves with a huge emphasis on air juggles.
  • Strong platforming pedigree.
  • It has chickens, Loads of Chickens. You can even become a chicken!
  • Two worlds exist, A living world and a dead world. Level design and layout changes depending on which world you are in. You can flip between the worlds whenever you want. Its this great mechanic that keeps the game fresh and is a welcome addition to the genre. A simple task of jumping up pillars is made harder as you must flip between the worlds to get certain pillars to show up.
  • Enemies are varied and get harder as the game progresses. Later on, enemies are only able to be defeated depending on the world tendency or by being hit by particular attacks.
  • Secret passages and rooms can be found.
  • Instant respawns upon death.
  • Fast loading game from the initial start-up to the levels in the game.
  • Whilst traversing levels you will find yourself locked into a room. This is an arena fight and to unlock the room you need to kill all enemies. Upon finishing it, you get a huge pinata to smash containing a load of coins.

Cons:

  • Feels the same as the last game.
  • Difficult.
  • A lot of those arena fights Really drags the pace down.
  • Some very overdone sketches and gags throughout.
  • No online co-op.
  • Cannot rebind controls.

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 8/10
    Accessability - 8/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10
8/10

Summary

Guacamelee 2 is more of the same with a sprinkling of new moves and features. Pure and simple with just that one sentence you know where you stand. If you wanted a bit more detail then fine, Combat is the same as before, The story is just as whacky and full of quips and one-liners. Maps have gotten a lot bigger and contain a lot more secrets than before. I do like the new upgrade system, Having to earn the ability to buy them definitely makes it a lot more appealing and feels earned. I do hate, however, Those arena fights, They are everywhere. I mean Iat some points I would always be in constant anxiety that my fast fluid exploration would be interrupted again with yet another clear the room objective. As you progress the game just keeps adding modifiers like world switching and pixel-perfect jumps that make the game feel more like a reflex endurance run than a fun action platformer. In short more of the same with a bit of new and a few not so good additions.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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