Review: Hazumi (3DS)
Hazumi is a game of action and puzzle-solving where you control a colored ball. Your goal in each level is to destroy all crystal blocks. You can only remove a block if it matches the color of the ball. Deadly traps and labyrinths will stand in your way, so use cunning and nimbleness to your advantage!
- Retro pixel style graphics.
- Small file size. (80 blocks)
- Excellent bit tune soundtrack and sound effects.
- really good 3D implementation.
- Game play is loosely based off games like Alleyway and Klaxons. You control a ball and must clear the blocks. The ball is loose to control.
- cheap price point.
- 250 levels to unlock and play.
- Reply levels at will.
- Detailed level editor.
- Levels have a 3 star completion rating. Stars are awarded for time, score etc.
- Fastest time is displayed on each level on the level select screen.
- Uses the D-Pad and/or analogue.
- Quick restart button.
- Many game mechanics introduced slowly. Examples are spikes and coloured blocks where you have to change the ball colour to be able to smash them.
- Pick up and play.
- excellent arcade fun.
- Byte sized levels.
- Difficulty spikes.
- No online leaderboard.
- Created levels cannot be shared and only played locally.
- You don’t like playing with balls.
In Summary, This is a nice little game. It’s simple to play yet hard to master. It goes from a good pick up and play title and turns into a stress inducing puzzler you cannot help but replay time and time again. It is worth a purchase and due to the small file size can sit on your 3DS for all time. A few online components would of been a good thing but here’s hoping for a sequel. So grab your balls and go have some fun!