Review: Heroland (Nintendo Switch)

Looking for a magical getaway? Yearning to go on an epic quest? Excited about waiting in line for overpriced merch? Then grab a sword and your annual pass, because Heroland awaits!


  • A mix of cartoon and pixel art graphics.
  • 1.60gb download size.
  • Strategy gameplay.
  • Set in a Heroland amusement Park.
  • Moncoin-EXP, collect these from enemies and use to level up and increase stats.
  • Combat-all automatic but you can “assist” by giving orders, changing the mentality of characters, and use items.
  • Big boss fights.
  • Combat speed button.
  • Tours-Take people into a dungeon crawler type experience.
  • Friendship level for customers which opens up new options and abilities later on.
  • Main hub-whole amusement park and you can go where you like and interact with other characters.
  • Save-both is automatic and manual.
  • Multiple choice character interactions.
  • Team line up: team management, hire weapons, equip items.
  • Character classes-healer/tank/mage.
  • End of dungeon breakdown.
  • Treasure-Give to customers or keep it yourself.
  • Your room-decorate with found treasure.
  • Fun to play.


  • Can’t skip cutscenes.
  • Slow pace.
  • A lot of stop starting.
  • Feels like an automated game that you occasionally have a hand in.

  • 9/10
    Graphics - 9/10
  • 8/10
    Sound - 8/10
  • 8/10
    Accessibility - 8/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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