Review: House Of Golf (Nintendo Switch)

House of golf is the golfing dojo you always dreamed of. Go mental with 135 fiendish levels of golfing madness. Reduce your golf buddies to a crying mess with the ultimate 4 player party mode. Test your metal as the difficulty and insanity ramps.


  • Cartoon graphics.
  • 999mb download size.
  • How to play screen.
  • Two modes-Championship and a single hole.
  • Golf balls-30 to unlock via in-game feats and act a bit like achievements.
  • Five areas-Attic, Garage, Kitchen, Lounge and Bedroom.
  • Nine holes in each area.
  • Three difficulties-easy/medium/hard.
  • Earn Bronze/Silver/Gold stars based on performance.
  • Hold and release control method.
  • Reset ball button.
  • The ghost trail shows the direction of the ball.
  • Fun varied location.
  • Crazy golf-inspired gameplay.
  • Pick up and play.
  • Arcade atmosphere.
  • Local co-op play.


  • No touchscreen support.
  • Can’t just do a straight-up restart hole.
  • Only two modes.
  • The scenery gets in the way of the camera.
  • No leaderboards.
  • Only the one control option.
  • Little replay value.
  • A lot of annoying sections within a hole.

  • 7/10
    Graphics - 7/10
  • 6/10
    Sound - 6/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 8/10
    Fun Factor - 8/10


House of Golf is a crazy golf-inspired golf game. It is more arcade than simulation, offering simple controls with hold and release power system and ghost trail to help to aim. Levels are a mixed bag overall, some are smooth and fun whilst others have annoying obstacles or straight-up crap places where you can get stuck or spend ages getting out. Little replay value outside of wanting all the balls! Any online would have helped keep people coming back but even without House of Golf is an alright little game that will give a few hours of fun.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!