Review: Hyper Sentinel (PlayStation 4)

A face-melting, pixel-pumping arcade shoot ’em up featuring awesome power-ups, epic boss battles and spectacular effects at a blistering 60fps.

Pros:

  • Graphics- Standard, CRT, Spectrum or C64 style.
  • Platinum trophy.
  • Tutorial section.
  • 398.8MB Download size.
  • Three modes- Arcade, Survival, and boss.
  • Three difficulties- Normal, Hard and retro.
  • Online leaderboards with filters.
  • Three routes in the arcade and you start at 1a, 1b or 1c.
  • Medals-Five in each level and awarded for set feats.
  • Shooter gameplay.
  • Chiptune soundtrack.
  • A multiplier for racking up therm scores.
  • Formations- Enemies can attack in formations and clearing them all out grants a bonus.
  • End of level guardian fights.
  • You play flying over a level by going left and right, You can flip your ship to change direction.
  • Addictive.
  • Solid score chaser.
  • Levels are well designed despite looking simple.
  • Absolutely nails the modern retro name.
  • Difficult.
  • Powerups to collect in-game.
  • Decent pixel graphics.
  • So much replayability as you learn level layouts and rack up scores.

Cons:

  • The tutorial is text-based.
  • Never sure what powerup you get.
  • Difficult.
  • Takes time to realis what you can shoot and what is obstacles.
  • Controls take some time to climatize too as they are both sensitive and laid out and work differently to how you think.
  • Only one layout for the controller.
  • Feels a bit light on content and variety.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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