Review: #IDARB (Xbox One)
#IDARB started as a picture of red box. Then more happened. It’s a constantly-evolving, crowd-sourced, minimalist game mechanic sketchbook.
- Simple pixel graphics.
- Gameplay is basically a basketball variation where you have to get the ball and score in your opponents goal. you can tackle, pass and block em route to goal.
- such simple controls, Layout pops up in loading screens. You can play the whole game with just two buttons and the sticks to be honest.
- Online leaderboards.
- Offline and online gameplay.
- 16 single player levels facing off against AI as game perimeters change and the difficulty increases.
- Fast and frantic gameplay.
- Twitter and Twitch integration.
- Twitter interactions are sometimes known as Hashbombs and consist of a person tweeting keywords in order to trigger game changing effects.
- Can turn Twitter interaction off and still get the random effects on a set timer.
- Have idarb twitter feed rolling at the bottom of the screen.
- music creator.
- logo creator.
- Team creator.
- Character creator.
- Every creation generates a QR code which can be scanned with Kinect to add creations to the game.
- Game is split into four quarters.
- Half time brings a random mini game to the table. Games are varied and are more of a homage to classic games. Games such as Duck Hunt, Space Wars, Battle tanks and even Flappy Bird!
- Golden goal rule is applied to tie games.
- End of quarter/game screens show a full stats breakdown like goals, passes, time in possession and even blocks.
- End of match celebrations involve the Victor raising his podium so he can laud it over the losers. Losers can cry harder.
- Fast loading times.
- MVP award to the best player.
- Replays of goals.
- Depending on passes and even bounces can determine how many points your goal is worth. 15 is the highest and is a great addition.
- Voice over guy shouts out interceptions and goals. He will call out classic movie/game lines after you score.
- You can foul and be sent to the penalty box at the bottom of the screen. Whilst in here you can hit the floor of the pitch which raises a spike, Hit a player with the spike and you get to trade places with the outfield player.
- game changing effects are varied and there is a huge collection. Ranging from lights out, flooded pitch to Rick rolling and fireworks display.
- Options allow you to tweak so many options like play time, interactions and menu stuff.
- Offline has several options like one off matches and tournaments.
- small file size.
- Instant classic status.
- huge roster of pre made teams including a lot of well known franchises like Halo, What Dave, Capy games, double fine and many many more.
- no ability to add bots in single player or local matches. If there is then I never figured it out.
- Twitch was a bit of a hassle to initially setup for some reason.
- few minor bugs like AI not playing nice.
- No level creator which is off given the abundance of control you already get.
In Summary, the game is brilliant fun, Easy to pick up, yet hard to put down. it comes across as a Indie smash brothers Brawl with so many franchises involved. Multiplayer games have changed and this is going in the right direction. With lightening fast load times and loads of customisable features, This game is going to be a huge hit and it thoroughly deserves it! In short, The game is awesome and defiantly worth a purchase day one!