Review: I’m Hungry (PlayStation VR)

In I’m Hungry, the player is the owner of a fast-food restaurant. Complete each order correctly and timely, each customer will reward players with coins that can later be used in upgrading equipment. I’m Hungry is not only a game with fun playstyle, but it also calculates the actual calories burned while playing the game, which makes it even more fun.

Pros:

  • Chunky cartoon graphics.
  • 2.016gb download size.
  • 13 trophy list.
  • Uses 2 Move controllers.
  • Fast food server gameplay.
  • Brief tutorial pop-ups.
  • Two areas with 18 stages on each.
  • Earn up to 3 stars on each stage dependant on performance.
  • Online leaderboards.
  • Actions-make burgers/fries/coke/ice-cream.
  • Supports sitting or standing.
  • Earn cash from stages and use them to level up your equipment.
  • Burger creation choices-bun/lettuce/meat/ketchup/mayo/top bun.
  • Fries- time the cooking via the timer.
  • Hud at the top shows customers served, customers lost, time left, orders, etc.
  • Cool little touches like shaking the bag to open.
  • Bouncy happy soundtrack.
  • Simple grab and release controls.
  • Lose cash for getting orders wrong or dropping items.
  • Two modes-career and challenge.
  • Infinite wave-based game mode to unlock.

Cons:

  • Slow pace.
  • You lose a lot of time at the beginning of a stage for no reason.
  • Any slight wrong grab results in losing cash.
  • The tutorial is way too brief.
  • You have to unlock modes and the second time.
  • Annoying slow customers.
  • The same set of customer models and mannerisms.
  • Auto calibrates after each stage.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!