Review: Immortal: Unchained (PlayStation 4)
Unleashed and unforgiving. Can you rise to the challenge? Immortal: Unchained is the latest addition to the genre of ultra-hardcore action RPGs. Take the role of a living weapon, unleashed to stop the source of a cataclysmic event threatening to end all worlds.
- Decent graphics.
- 18.41GB Download size.
- Dark Souls like ARPG gameplay.
- Platinum trophy.
- Massive sprawling gameworld with many many secrets, pathways, and shortcuts to unlock.
- Dark Souls like but set in a Sci-Fi world with gunplay.
- Chips- Collect from kills/pickups and used to level up.
- Boss battles of epic proportions.
- Guns randomly drop from enemies.
- Loot lust is strong.
- Gorgeous locations.
- Opening tutorial area complete with a boss.
- Level up- Highlight the stat and see what it changes before committing.
- Loadout- Guns and melee slot. You unlock multiple slots as you level up.
- Atmospheric soundtrack.
- Upon death, you drop any collected bits and have one life to retrieve them.
- Obelisks- Save point but also where you go to change loadout and spend bits and level up.
- Decent loading times.
- Controller- Invert axis, lock on, aim assist and sensitivity sliders.
- Character creator- Name,sex,discipline,skin colour,tatoos,hairstyle,hair colour, body and head tatoos.
- Main hub- Here you can converse with any NPC there, level up and choose a portal (world) to enter.
- Six disciplines- Tracker, Vandal, Raider, Wanderer, Marksman, and Mercenary. Each one has unique strengths and weaknesses and unique stats.
- Damage types- Acid, Physical, Frost and energy.
- Weapons have strict stat restrictions meaning if you don’t match up then you cannot use it.
- Can scrap and upgrade weapons.
- Aspects- Unlock slots, find them from loot drops and add additional buffs.
- Play/unlock worlds and levels how you like.
- Armour shrines- find these and interact to permanently increase your armor.
- Interesting story and characters.
- No online interactions.
- Controls take some getting used too, Weird unnatural at first layout.
- Gets a fair bit of slowdown.
- Enemies hit way too hard.
- Bits and progression are weird as bits ()used for leveling) are also needed to pay for portals to open up.
- Not everything gets explained well.
- Constant cheap deaths.
- Sound messes up and skips a lot.
- Despite being about guns, Ammo is surprisingly tight.
- Progress is slow.
- Takes a while to get going.
- At times you feel completely lost.
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessability - 7/107/10
- Length - 8/108/10
- Fun Factor - 8/108/10
For it may not have the looks of a From software game, It does borrow a lot of its mechanics and twist them about. Immortal Unchained is a beast of a game, It is brutally difficult (Too difficult if you ask me) but full of rewarding exploration and combat. It follows the Souls formula of exploring an area then fight the boss and move on, It just goes about it differently. Bits are used to level up but you also need them to pay to open doors in order to go through to new areas, You cannot change your loadout on the fly which is really unfair as you never know what you will need. Loot drops are really random and by far the strongest part is the level design, It is just so vast yet so inviting and in no way intimidating. Finding shortcuts and alternate paths never get old. I really do like the game but it does need a few touches to the combat, Gunplay is fine minus the constant need for ammo but its the enemy strength they hit too hard and causes a lot of frustration. I can honestly say though I loved exploring this world and if you can get over the combat you have a solid game.