Review: In Other Waters (Steam)
Play as an Artificial Intelligence guiding a stranded xenobiologist through a beautiful and mysterious alien ocean. A non-violent sci-fi story, enter a world of wonder, fear, and vulnerability, unraveling the history and ecology of an impossible planet. What will you discover together?
- Controller support.
- 3 save slots.
- All text-based.
- Brief tutorial hints.
- Exploration gameplay.
- Panel interface.
- Zoom camera in/out.
- Scan the area to reveal objects/places and then scan them individually for a brief overview.
- Unlock fast travel points.
- Upgrade yourself to enable you to go further in the world.
- Play how you want.
- Minimal graphic style.
- Save and quit option.
- Descriptive pop-ups of scans.
- Depth-allows you travel above and below sea level.
- Hub like the main base where you can restore systems and floors to investigate samples, gather clues/missions and upgrade.
- Very zen-like atmosphere.
- Collect samples and use them to interact with the world or harbor the power of them to recharge your suit.
- The suit needs to be charged with power and air to allow movement.
- Scan and then take samples through a cool interaction.
- No real tutorial.
- No graphic settings.
- Easy to get lost.
- Slow burner.
- Takes a long time to get going.
- Requires some imagination.
- It’s a game you either love or hate in the first few hours.
- Graphics - 7/107/10
- Sound - 8/108/10
- Accessibility - 7/107/10
- Length - 8/108/10
- Fun Factor - 8/108/10
In other waters is a really intriguing title, it looks complicated yet simple and doesn’t rely on any fancy graphics or visuals. For what in other waters is is a game of exploration of the deep world of the underwater world. You don’t get any real tutorial so you will be fumbling around for a while but to be honest, it is pretty simple once you grasp what each panel does. It’s almost like a toy I had many many many years ago where every panel had an interactive element, it’s the same deal here. Grab samples by lining up the machine and plucking it up. Scan the seabed to see points of interest to then use a more direct scan to identify or potentially identify objects and specimens. This is just a few of what the game others as it also has puzzle type element with spores and samples being used to manipulate the seabed like clear a path or make blockage of water currents. The story is all drip-fed through text which really works for the setting and tone of the game. I found I enjoyed the game more as a chill-out and relax type affair, using a controller on the big screen made me appreciate it all a lot more. It wasn’t all smooth sailing with the constant dread of getting lost or losing too much fuel. Overall it is an interesting title and worth a look at.