Review: Indivisible (PlayStation 4)

Indivisible

Indivisible is a hand-drawn action RPG platformer from Lab Zero, creators of the critically acclaimed Skullgirls! Set in a huge fantasy world, Indivisible tells the story of Ajna, a fearless girl with a rebellious streak who sets out on a quest to save everything she knows from being destroyed.

Pros:

  • Beautiful cartoon graphics.
  • 4.69gb download size.
  • Platinum trophy.
  • Action RPG platformer gameplay.
  • Tutorial support.
  • 200 save slots.
  • Fully voiced characters.
  • Cartoon cutscenes.
  • Turn-based combat-party members are assigned to a face button, once charged just press that button to attack. You can do variations of an attack by pressing a direction as you press the button.
  • Combo bar-fill it to either do someone’s special move or resurrect any downed members.
  • Blocking-individual or as a team you time your block and the closer to impact you do it the less health you lose and preserve your combo bar.
  • Signets (gem) are hidden throughout the levels and finding them unlock new abilities.
  • Big boss encounters.
  • Save points aplenty.
  • When you recruit party members you actually consume them and have them in your *mind palace* where you interact with them.
  • Map-fills in as you explore.
  • Great writing with a lot of humor thrown in.
  • Huge emphasis on combos.
  • Lush locations.
  • Earn EXP and level up to increase stats.
  • Each character has different attacks as well as a special attack. You can check on each character within the menu.
  • Metroidvania progression.
  • Solid story.
  • Fun interesting bunch of characters.
  • Full team management from who to take (4 man team), formation and a list of back up characters to swap in and out.
  • Map-press up to see it or in the pause menu.
  • Can get first hit advantage on enemies.
  • Platforming gets a lot more technical with timed platforms, wall jumping, etc..
  • Fast reloading.

Indivisible

Cons:

  • Combat gets stale with it playing out the same every time, only new characters briefly mix it up.
  • A lot of story meaning action, downtime, action.
  • Slow burner.
  • No real opportunity for deviation to the script and go off on your own.
  • Empty feeling levels.
  • Areas wear out the enemy types.
  • Annoying combat issues where enemies need to have their block broken or aerial enemies need specific attacks.

Indivisible

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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