Review: Indivisible (PlayStation 4)

Indivisible is a hand-drawn action RPG platformer from Lab Zero, creators of the critically acclaimed Skullgirls! Set in a huge fantasy world, Indivisible tells the story of Ajna, a fearless girl with a rebellious streak who sets out on a quest to save everything she knows from being destroyed.
Pros:
- Beautiful cartoon graphics.
- 4.69gb download size.
- Platinum trophy.
- Action RPG platformer gameplay.
- Tutorial support.
- 200 save slots.
- Fully voiced characters.
- Cartoon cutscenes.
- Turn-based combat-party members are assigned to a face button, once charged just press that button to attack. You can do variations of an attack by pressing a direction as you press the button.
- Combo bar-fill it to either do someone’s special move or resurrect any downed members.
- Blocking-individual or as a team you time your block and the closer to impact you do it the less health you lose and preserve your combo bar.
- Signets (gem) are hidden throughout the levels and finding them unlock new abilities.
- Big boss encounters.
- Save points aplenty.
- When you recruit party members you actually consume them and have them in your *mind palace* where you interact with them.
- Map-fills in as you explore.
- Great writing with a lot of humor thrown in.
- Huge emphasis on combos.
- Lush locations.
- Earn EXP and level up to increase stats.
- Each character has different attacks as well as a special attack. You can check on each character within the menu.
- Metroidvania progression.
- Solid story.
- Fun interesting bunch of characters.
- Full team management from who to take (4 man team), formation and a list of back up characters to swap in and out.
- Map-press up to see it or in the pause menu.
- Can get first hit advantage on enemies.
- Platforming gets a lot more technical with timed platforms, wall jumping, etc..
- Fast reloading.

Cons:
- Combat gets stale with it playing out the same every time, only new characters briefly mix it up.
- A lot of story meaning action, downtime, action.
- Slow burner.
- No real opportunity for deviation to the script and go off on your own.
- Empty feeling levels.
- Areas wear out the enemy types.
- Annoying combat issues where enemies need to have their block broken or aerial enemies need specific attacks.

