Review: Indivisible (PlayStation 4)
Indivisible is a hand-drawn action RPG platformer from Lab Zero, creators of the critically acclaimed Skullgirls! Set in a huge fantasy world, Indivisible tells the story of Ajna, a fearless girl with a rebellious streak who sets out on a quest to save everything she knows from being destroyed.
- Beautiful cartoon graphics.
- 4.69gb download size.
- Platinum trophy.
- Action RPG platformer gameplay.
- Tutorial support.
- 200 save slots.
- Fully voiced characters.
- Cartoon cutscenes.
- Turn-based combat-party members are assigned to a face button, once charged just press that button to attack. You can do variations of an attack by pressing a direction as you press the button.
- Combo bar-fill it to either do someone’s special move or resurrect any downed members.
- Blocking-individual or as a team you time your block and the closer to impact you do it the less health you lose and preserve your combo bar.
- Signets (gem) are hidden throughout the levels and finding them unlock new abilities.
- Big boss encounters.
- Save points aplenty.
- When you recruit party members you actually consume them and have them in your *mind palace* where you interact with them.
- Map-fills in as you explore.
- Great writing with a lot of humor thrown in.
- Huge emphasis on combos.
- Lush locations.
- Earn EXP and level up to increase stats.
- Each character has different attacks as well as a special attack. You can check on each character within the menu.
- Metroidvania progression.
- Solid story.
- Fun interesting bunch of characters.
- Full team management from who to take (4 man team), formation and a list of back up characters to swap in and out.
- Map-press up to see it or in the pause menu.
- Can get first hit advantage on enemies.
- Platforming gets a lot more technical with timed platforms, wall jumping, etc..
- Fast reloading.
- Combat gets stale with it playing out the same every time, only new characters briefly mix it up.
- A lot of story meaning action, downtime, action.
- Slow burner.
- No real opportunity for deviation to the script and go off on your own.
- Empty feeling levels.
- Areas wear out the enemy types.
- Annoying combat issues where enemies need to have their block broken or aerial enemies need specific attacks.
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessability - 8/108/10
- Length - 8/108/10
- Fun Factor - 7/107/10
Indivisible is a platformer for the most part with a very RPG approach to combat with it being turn-based somewhat. It does mix it up however with party members assigned to face buttons and you press them and a direction to do an attack or heal. It keeps it fast-paced and with a huge emphasis on combos, it keeps it moving. I just wished it continued to mix it up as it all gets samey and quickly. Yes, new characters will change it up but it will only be for a short time, the long haul in you wishes more variation or make it easier to just avoid battles altogether. Battles last too long anyway. The platforming part is fine with wall jumps and slides aiding you in your travel. Very early on the game introduces timed platforms and it keeps that going throughout, at first it’s cool but again it just out stays it’s welcome. I do like the traversal though as you use weapons to act as a hook to get up high, bows to take out traps, etc. Overall I found indivisible a nice game but one that I couldn’t commit large chunks of time too, it just felt too heavy on time and like I say little variation had me needing a break. In short, it’s a fun game in short bursts unless you like the old school train of thought with combat and level design. Not terrible just feels a bit outdated.