Review: Inferno Climber (PlayStation 4)

Forge through hell in this survival action RPG! Defeat powerful bosses to collect all 5 Purgatory Stones in hell. Slashing, magic casting, arrow shooting, bombs throwing, exploring, eating, cooking, blacksmithing.
Pros:
- PlayStation 3 level graphics.
- 1.91gb download size.
- Platinum trophy.
- Opening and ongoing tutorial.
- 3D action adventure gameplay.
- Dark Souls like in terms of exploration and combat.
- Earn EXP and CP from enemies.
- Level up by spending your points with Death. Has the same layout as Dark Souls and you can see the stats changing before you commit.
- Light puzzle elements.
- Huge sprawling world.
- Big boss fights.
- Secret areas.
- Fires-save point.
- Hunger system which affects health regen.
- Many enemy types.
- Weapons-swords, shields, bows, magic and more.
- Unlock trials as you play.
- Shortcut system that allows you to quickly change between 4 weapon types, food, and items.
- Some cool locations.
- Difficult.
- Death-when you die you get to pick a new character (same level as you) you choose from a set of determined character types.
- Good idea.
- When interacting with something you can do so in multiple ways from eating to storing to throwing to hiding in crates.

Cons:
- Ugly game image for the PlayStation 4 menu.
- Fogging effect that was used in earlier generations is back but looks and acts weird.
- You only get a save and quit option.
- Gets a lot of slowdowns, to the point it affects jumping and attacking.
- Enemy respawn issues.
- The controls and shortcuts are really confusing.
- Crowd control is nigh on impossible.
- Basic in many ways. Buttons have so many uses and different input types.

