Review: Inferno Climber (PlayStation 4)
Forge through hell in this survival action RPG! Defeat powerful bosses to collect all 5 Purgatory Stones in hell. Slashing, magic casting, arrow shooting, bombs throwing, exploring, eating, cooking, blacksmithing.
- PlayStation 3 level graphics.
- 1.91gb download size.
- Platinum trophy.
- Opening and ongoing tutorial.
- 3D action adventure gameplay.
- Dark Souls like in terms of exploration and combat.
- Earn EXP and CP from enemies.
- Level up by spending your points with Death. Has the same layout as Dark Souls and you can see the stats changing before you commit.
- Light puzzle elements.
- Huge sprawling world.
- Big boss fights.
- Secret areas.
- Fires-save point.
- Hunger system which affects health regen.
- Many enemy types.
- Weapons-swords, shields, bows, magic and more.
- Unlock trials as you play.
- Shortcut system that allows you to quickly change between 4 weapon types, food, and items.
- Some cool locations.
- Death-when you die you get to pick a new character (same level as you) you choose from a set of determined character types.
- Good idea.
- When interacting with something you can do so in multiple ways from eating to storing to throwing to hiding in crates.
- Ugly game image for the PlayStation 4 menu.
- Fogging effect that was used in earlier generations is back but looks and acts weird.
- You only get a save and quit option.
- Gets a lot of slowdowns, to the point it affects jumping and attacking.
- Enemy respawn issues.
- The controls and shortcuts are really confusing.
- Crowd control is nigh on impossible.
- Basic in many ways. Buttons have so many uses and different input types.
- Graphics - 7/107/10
- Sound - 6/106/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Inferno climber is an odd title for sure. Straight off the blocks, it looks like a PlayStation 3 game, no problem it doesn’t affect gaming in any way. The thing is the graphics use a fogging technique that really affects the pacing and look of so much, it’s weird. Anyway, the game itself is a very capable adventure game, combat whilst clunky is manageable. The death respawn thing changes it all up despite poor wording on how it all works. That said I managed a fair chunk of the game fine but I never really felt like I wanted to see more. It had a lot of good ideas and puzzles but the combat and map design drag it all down. In short Inferno Climber is an average 3D adventure game with glimpses of genius ideas and clunky heavy menus.