Review: It came from space and ate our brains (PlayStation 4)
It came from space and ate our brains is a unique Arcade top-down shooter. Looking for addicting gameplay, four-player co-op mode, and tons of aliens to send into oblivion? You’ve come to the right place!
- Voxel type graphics.
- 1.51gb download size.
- Platinum trophy.
- Tutorial section.
- Survival shooter gameplay.
- Two modes- Campaign and Survival.
- 2-4 player support.
- Four Difficulties-easy/medium/hard/insane.
- Left 4 Dead-inspired.
- Coins-earn from enemies and use to buy guns and gun upgrades on the fly.
- Power-ups/buffs- find health/shields/timed weapons/beams in boxes and use them at will.
- Blow up boxes for drops.
- Dark game illuminated by the street light, your torch or enemy eyes.
- Big boss fights.
- All guns are automatic.
- Safe rooms that act as checkpoints.
- Six areas to unlock–Rooftops/clinic/alleys/sewers/Riverside and cave.
- Can replay any level of any difficulty.
- Plays better in co-op.
- Hard to see where to go as you get little checkpointing.
- Any difficulty outside of insane is really slow and feels empty.
- Little variety.
- You have to unlock the levels and it takes its time.
- Basic upgrades for guns like faster reloading or more ammo in the clip.
- No online Co-op.
- Levels can drag on a bit too long.
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 7/107/10
It came from space is a game that takes a lot of what made left 4 dead what it is today except it misses out crazy set pieces and the tension and the like. What you get from it is a survival shooter with a simple gun purchase and upgrade system and a dark grimey world to explore by flashlight. With Co-op support, I highly recommend playing it that way and jacking up the difficulty. More so because lower difficulty means the levels feel baron and lifeless and just drag on way too long. Boss fights are a huge upside however with the screen filling with adds, a huge boss raining bullets, it’s a ton of fun. For me, I found it fine as a Co-op every now and then experience and one I would return back to but as a solo, it shows a lot of stubbornness to build a richer fuller world on lower difficulties and respawning in the manner it does really doesn’t help.