Review: JackQuest: The Tale of The Sword (Steam)

A fast-paced fantasy action platformer, JackQuest wastes no time with its quick combat and steady progression, guiding players through a single-interconnected world full of secrets, collectible gems, and hidden challenges that are sure to keep completionists engaged for hours on end.


  • Pixel art graphics.
  • 46MB Download size.
  • Steam achievements.
  • Controller support.
  • Action platformer gameplay.
  • Responsive controls.
  • Big boss fights.
  • Checkpoints.
  • Save points that auto trigger but can manually be triggered.
  • Tight level design.
  • Unlock new weapons and abilities.
  • Gems- Collect to power up your special attack.
  • Coins- Used to buy items from the shops.
  • Difficult.
  • Break crates for loot.
  • A lot of depth, As you get new abilities and weapons new hidden parts of the level present themselves.
  • Bare bones tutorial.
  • You have a talking sword. I mean its more a haunted sword but.


  • Only video options are window size and fullscreen.
  • You earn hard saves. Basically, save points are more like a temporary save or a checkpoint. This is annoying as you assume it saves and it actually doesn’t.
  • Difficult.
  • Jumping feels a bit off/weight in a weird way.
  • Can get stuck in a loop of low health and boss fights or swarms of enemies.
  • More a basic approach.

  • 7/10
    Graphics - 7/10
  • 6/10
    Sound - 6/10
  • 7/10
    Accessability - 7/10
  • 7/10
    Length - 7/10
  • 6/10
    Fun Factor - 6/10


Safe, That is the most descriptive way to describe Jackquest. It is not a bad game and it is not a great game, Its middle of the road and ummm safe. It has a lot of depth with hidden routes and level layouts but it takes a while to get going. Combat and jumping is a bit weighted and off in a slow way. I had an alright time playing it but it never had me clambering to get back or even care for exploring the world. The main reason for this is the constant loop of getting low health than having a huge obstacle in fronts of me like enemies or a boss. Being able to backtrack, Especially early on is very hard, Boss battles are a hard lesson in what the game wants. In short, it has a slow start with a safe approach to the genre, A few bright sparks but fails to illuminate the game past the many other games.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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