Review: LEGO Worlds (PlayStation 4)

Running originally as an Early Access title on Steam, Lego Worlds is finished and unleashed upon the PlayStation 4. Join us as we take a look at Lego Worlds.

Pros:

  • 3.77GB Download size.
  • Platinum trophy.
  • Four save slots.
  • Two modes available-Online or offline. You can host a private online game.
  • Great familiar HD Lego graphics.
  • Local 2 player tutorial support.
  • Opening and ongoing support.
  • Gameplay involves you collecting gold bricks to power up your rocket and allow you to explore new worlds and unlock new items in which to build.
  • Discovery tool-This allows you to scan Lego items and after paying the unlock fee, You can place any of these items anywhere at anytime.
  • Landscape tool allows you to manipulate the world either by raising it up or by lowering it down.
  • Painting tool allows you to paint objects a variety of colours.
  • Copy tool will see you scanning items/builds and then umm copying them.
  • Autosaves regularly but you can save at any point.
  • Day and night cycle with weather effects in certain worlds.
  • Collect studs like you do in any other Lego game before this and use those studs to buy scanned items.
  • Sky dive option is available should you get stuck in scenery or underground.
  • Combat again remains unchanged from previous games.
  • All tools have a tutorial video when you first unlock them.
  • Easy to play.
  • Addictive especially as you can randomise worlds meaning no one experiences the same world twice.
  • You can climb any wall.
  • Do tasks for people in the worlds to earn unlocks or the much needed gold bricks.
  • The mini map has handy markers to help find locations or your ship.
  • Covers many of the Lego sets from city to pirates.
  • Find vehicles and animals to ride and use.
  • Decent loading times.
  • Unlock a camera to take screenshots.
  • Worlds like I say are randomised with a generator.
  • Gold bricks unlock not only new worlds but new modes in a way, You have to unlcok the ability to create your own worlds for example.
  • Worlds can have many biomes in them from jungles to lave and volcanoes to really vast underground networks and deep sea action.
  • Funny narration and writing.
  • Controls are easy enough to get to grips with.
  • The scope for building is just endless. You can find sets that allow you to build big structures with just a click of a button. You can even populate the world with unlocked characters.
  • Weapons can be found/earned from bananas to guns to swords.
  • Unlock new skins for your character and swap outfits with a press of a button!
  • Perfect game for kids or parents to play with their kids.

Cons:

  • Aiming with the discovery tool is a pain.
  • AI gets stuck in the scenery.
  • Takes ages to unlock all the the worlds, Modes and options. More annoying if you just wanna get creative and care little for the exploration side of things.
  • It feels weird to say but it almost feels like you are breaking the game, Especially with the landscaping tool as you can literally wipe the world out.
  • Can fall off the edge of the world. You think it would be safe but no.
  • No real story apart from the loose exploration angle.
  • A lot of fetch quests. Go get this to give to this guy to get this item to give to her is common.
  • Task givers can be really difficult to track back down.
  • The game can soon turn into a planet hopping venture as you look for the quick gold brick pickups.
  • You soon encounter the problem where it will be a different world but have the same tasks/buildings/people as a previous world.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!