Review: Little Town Hero (PlayStation 4)
The story is set in an isolated village on the edge of the world. The only gate leading outside is heavily guarded by a castle, and the villagers are not allowed to leave.
- Beautiful Anime style graphics.
- Enchanting soundtrack.
- 1.70gb download size.
- Opening training battles.
- Combat is turn-based. You have Izzits which is a move you can perform if you have the power tokens. Playing an Izzit makes it a Dazzit. Dazzit collides and takes and makes damage as shown on the Izzit. Break (destroy) opponents Dazzit to make damage to them if you have the spare Izzit.
- In combat you both have 3 hearts, first to lose all hearts loses.
- Save when you want.
- Two difficulties-easy and hard. Can swap anytime in the menu.
- Invert axis.
- 3 Izzit types- yellow (shield), Blue (one time use), and Red (attack).
- Fast travel to any unlocked area.
- Location–during combat, you will change the location by rolling a random number generating and moving around the area. You do this so you could get an advantage like gain a helper.
- BP-battle points earned when you get an all break but can’t take a free hit on the enemy.
- BP is used to either reactivate a used idea or take an idea out of your headspace (the place where u picked ideas live).
- Long unskippable intro. (more annoying for returning players)
- Defaults difficulty to hard.
- Slow starter.
- Slow text conversations.
- Personally do not enjoy the combat, it’s long-winded and drawn out and is not that satisfying.
- The whole location thing is kind of a luck-based scenario.
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessibility - 7/107/10
- Length - 8/108/10
- Fun Factor - 7/107/10