Review: Magic Nations (Nintendo Switch)

Magic Nations is a card game which features the deployment of its troops in two rows and subsequent moves with its units until the opponent has no moves available or cards left!

Pros:

  • Cartoon graphics.
  • 224mb download size.
  • Full touchscreen control.
  • Optional tutorial.
  • Daily quests.
  • Card battler gameplay.
  • VIP membership option that grants double EXP, double gold and double item drop. The membership is bought with in game gold.
  • E-sport sign up section.
  • Built in support/help.
  • Comic book style storytelling.
  • Fast loading.
  • Gold card variations.
  • Extensive deck builder with filters.
  • Invite system.
  • Full online leaderboard support.
  • Two modes-campaign and quick game.
  • Avatar/account management.
  • Six campaigns-Orcs, Elves, Amazons, Humans, Necromancers and dwarves.
  • Each campaign has 8 missions.
  • Simple card rules–you have melee and ranged rows, you need to take out the first row to get to the back row. Cards have abilities and effects like poison.
  • Nice animations.
  • Can hover on a card to enlarge it.
  • A lot of Replay ability.
  • Online is smooth.
  • Can grasp it quite quickly.
  • Fun.

Cons:

  • Few spelling mistakes.
  • Feels at times that the tutorial didn’t explain enough or go deep enough.
  • Small text.
  • Requires Nintendo Switch online.
  • No in-game help or pop-ups.
  • Controls are a bit fiddly.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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