Review: Magic Nations (Nintendo Switch)

Magic Nations is a card game which features the deployment of its troops in two rows and subsequent moves with its units until the opponent has no moves available or cards left!
Pros:
- Cartoon graphics.
- 224mb download size.
- Full touchscreen control.
- Optional tutorial.
- Daily quests.
- Card battler gameplay.
- VIP membership option that grants double EXP, double gold and double item drop. The membership is bought with in game gold.
- E-sport sign up section.
- Built in support/help.
- Comic book style storytelling.
- Fast loading.
- Gold card variations.
- Extensive deck builder with filters.
- Invite system.
- Full online leaderboard support.
- Two modes-campaign and quick game.
- Avatar/account management.
- Six campaigns-Orcs, Elves, Amazons, Humans, Necromancers and dwarves.
- Each campaign has 8 missions.
- Simple card rules–you have melee and ranged rows, you need to take out the first row to get to the back row. Cards have abilities and effects like poison.
- Nice animations.
- Can hover on a card to enlarge it.
- A lot of Replay ability.
- Online is smooth.
- Can grasp it quite quickly.
- Fun.

Cons:
- Few spelling mistakes.
- Feels at times that the tutorial didn’t explain enough or go deep enough.
- Small text.
- Requires Nintendo Switch online.
- No in-game help or pop-ups.
- Controls are a bit fiddly.

