Review: Make War (Nintendo Switch)

Make War is a tactical game with sandbox elements where you can place a great variety of weapons on the battlefield to perform a vast range of death and destruction.
Pros:
- Chunky voxel graphics.
- 260mb download size.
- Touchscreen support on menus.
- Strategy gameplay.
- Game-you get missions and must complete them, you deploy your units wherever you want on the battlefield.
- You only control one army.
- World map level select.
- Tutorial pop-ups for the first battle.
- You can pause and stop battles.
- Missions-you start with an initial list then unlocks more as you complete the previous ones.
- Plays and feels a lot like that Totally Accurate Battles.
- Enemy formation and unit types change as you complete missions.
- Wiki- updated with info on weapons as you progress.
- Rewards-get new units and weapons by finishing missions.
- Sandbox mode-mess around with everything and practice.
- Game speed slider.
- Hud-shows missions(details pop up as you tap it) game speed, next reward, and the two army unit numbers.
- Unit placement is easy and you get guidelines to show where you can and cannot place units.
- Can edit unit placements individually or clear the lot.
- Once you do a mission you can quit the battle and still get recognized for it.
- Camera control with zoom in/out.
- Massive selection of missions.
- Some cool weapons to play with.
- Aliens-you can place them and they will attack whoever they want.
- Cool locations.

Cons:
- Small icons which make using the touchscreen a nightmare.
- You have to do many many missions in a level in order to get a new location.
- A lot to take in.
- Not a commute friendly style game.
- Controls are fiddly especially with tight unit placements.
- Battles can outstay there welcome.

