Review: Make War (Nintendo Switch)

Make War is a tactical game with sandbox elements where you can place a great variety of weapons on the battlefield to perform a vast range of death and destruction.


  • Chunky voxel graphics.
  • 260mb download size.
  • Touchscreen support on menus.
  • Strategy gameplay.
  • Game-you get missions and must complete them, you deploy your units wherever you want on the battlefield.
  • You only control one army.
  • World map level select.
  • Tutorial pop-ups for the first battle.
  • You can pause and stop battles.
  • Missions-you start with an initial list then unlocks more as you complete the previous ones.
  • Plays and feels a lot like that Totally Accurate Battles.
  • Enemy formation and unit types change as you complete missions.
  • Wiki- updated with info on weapons as you progress.
  • Rewards-get new units and weapons by finishing missions.
  • Sandbox mode-mess around with everything and practice.
  • Game speed slider.
  • Hud-shows missions(details pop up as you tap it) game speed, next reward, and the two army unit numbers.
  • Unit placement is easy and you get guidelines to show where you can and cannot place units.
  • Can edit unit placements individually or clear the lot.
  • Once you do a mission you can quit the battle and still get recognized for it.
  • Camera control with zoom in/out.
  • Massive selection of missions.
  • Some cool weapons to play with.
  • Aliens-you can place them and they will attack whoever they want.
  • Cool locations.


  • Small icons which make using the touchscreen a nightmare.
  • You have to do many many missions in a level in order to get a new location.
  • A lot to take in.
  • Not a commute friendly style game.
  • Controls are fiddly especially with tight unit placements.
  • Battles can outstay there welcome.

  • 8/10
    Graphics - 8/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10


Make War can be quickly described as a battle strategy game that plays a lot like they Totally Accurate Battles, lay your units out on one side of the battlefield then watch it all play out. You have a lot of camera control to watch it but it is fiddly as the right stick has to be clicked to change from moving horizontally and vertically. The actual unit placement is not as smooth as other games and requires you to do each one individually and doing specific small placements like in between two units is a nightmare. Missions are cool and add a lot especially as it’s not just you trying to beat the other team, at times you need to kill your own army! But the real bugbear is the number of missions you have to do in order to get a new location, it’s far too long and it really is not fun. Having missions listed is cool but a better description of what they entail would be nice. The tutorial is so basic it fails to help guide you in all the more important parts of the game. Overall it is a game that is rewarding yet draining, slow but fun, and is a time sink for mostly the wrong reasons.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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