Review: Metropolis: Lux Obscura (PlayStation 4)
This city is rotten to the core. You can’t even tell night from day in this hell where big money runs everything. And the best way to prove you’re right is with brute force.
- Hand drawn graphics- Looks like a Noir comic book.
- 729.6MB download size.
- Four save slots.
- The full decent voice acting.
- Comic book ascetic complete with speech bubbles and cel shading.
- Choose your own adventure type game.
- Platinum trophy.
- Sexual content.
- Can pause/skip cutscenes.
- Multiple choice questing sections.
- Easy trophy lists.
- Combat- Match 3 with an attack, Heal and charge icons. You can select any square and slide it horizontally or vertically.
- Level up to choose mental disorders or bad habits. (Perks)
- Map- Choose where you go.
- Multiple endings.
- Levels randomize every time you play.
- Combat controls are slow and would work better with a touchpad.
- The stale atmosphere in fights.
- Sexual content.
- Some cheeses dialogue.
- RNG makes or breaks it.
- Little location choices.
- No cross buy with the PlayStation Vita version.
- May have to repeat sections.
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessability - 7/107/10
- Length - 6/106/10
- Fun Factor - 7/107/10
Starting off strong, The game delivers exactly what it set out too, A deep story with multiple branching story paths and an alright combat system. Thing is after just a few short hours all of that disappears, The story trails off and becomes stagnant and predictable, You have very limited if at all path choices and the combat just gets extended by throwing enemies with more health at you. Such a shame as it really looks nice and the combat system should have kept this going but it’s slow and clunky and at times feels like you are on the bad side of RNG. I mean it’s still worth a playthrough if you want to do it once or twice and a must for trophy hunters but other than that it just doesn’t go far enough.