You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through twelve stages using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet. Here is our Mighty No. 9 review.
Pros:
Decent graphics.
Full controller support. You are encouraged to use a controller.
12 Levels to battle through.
Opening tutorial with an introduction to the story and the characters.
Tips are unlocked despite holding a lot of information. In other words you will spend ages reading what the game wants from you rather than learning in game.
Tutorial doesn’t do a great job of explaining what to do and why you do it.
Constant difficulty spikes.
Uses every platformer cliche in its original prehistoric form.
The game will not shut up! Every option has a character say whats in that option, You always get an annoying voice bit when shutting the game down.
Boss fights are just anger inducing, Cheap punishing exercises in torture.
A lot of instant kill scenarios, Hitting spikes is instant death, A boss can instant kill you its all just put in there to annoy and aggravate rather than add to the experience.
Calibration option in the menu actually requires a keyboard despite not showing a keyboard?
Cut scenes feel cheap and rushed with lacklustre animations and no mouth movement.
Needless extra button presses to navigate through the main menus. I mean in 2016 do we still need a “Are you sure” button prompt when pressing play…No.
Jim Smale
Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!