Review: Milanoir (PlayStation 4)

Hunt for the truth and escape the ones who are chasing you through an unforgiving city. Someone wants you dead: you have to use all your toughness to survive. Shoot, choke, sneak your way through the enemies and engage them in breathtaking car chases.

Pros:

  • Fine pixel art graphics.
  • 1.16GB Download size.
  • Platinum trophy.
  • Options- Crosshair speed, Aim assist strength and sensitivity slider.
  • Three difficulties- Normal, Hard and hardcore.
  • Cutscenes play out like a vignette.
  • Arena mode.
  • Gameplay is kind of like a mash of genres as you have free roam but aiming is done in an almost twin-stick shooter but not that fast, Instead of going more like a point and clicker.
  • Combat- You can lock onto enemies, Hide behind/in cover and melee attack.
  • Presented to you like an old-school film.
  • Two players local co-op support.
  • Really good animations.
  • Fun mechanics like shooting signs to shoot around corners.
  • Boss battles.
  • Decent set pieces.
  • Car chases do look awesome.
  • Ongoing tutorial pop-ups.
  • Nice world to walk around.
  • Decent story.
  • Constant checkpoints.

Cons:

  • FYI- Lot of swearing.
  • Driving sections are straight up tedious. Shooting never feels smooth or accurate or fun.
  • Shooting and driving at the same time with these shooting mechanics is a no.
  • Might get a lot of checkpoints but they are not all good ones.
  • Real slow burner.
  • Boss fights are just boring and basically, involve doing a particular skill over and over.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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