Review: Milanoir (PlayStation 4)
Hunt for the truth and escape the ones who are chasing you through an unforgiving city. Someone wants you dead: you have to use all your toughness to survive. Shoot, choke, sneak your way through the enemies and engage them in breathtaking car chases.
Pros:
- Fine pixel art graphics.
- 1.16GB Download size.
- Platinum trophy.
- Options- Crosshair speed, Aim assist strength and sensitivity slider.
- Three difficulties- Normal, Hard and hardcore.
- Cutscenes play out like a vignette.
- Arena mode.
- Gameplay is kind of like a mash of genres as you have free roam but aiming is done in an almost twin-stick shooter but not that fast, Instead of going more like a point and clicker.
- Combat- You can lock onto enemies, Hide behind/in cover and melee attack.
- Presented to you like an old-school film.
- Two players local co-op support.
- Really good animations.
- Fun mechanics like shooting signs to shoot around corners.
- Boss battles.
- Decent set pieces.
- Car chases do look awesome.
- Ongoing tutorial pop-ups.
- Nice world to walk around.
- Decent story.
- Constant checkpoints.
Cons:
- FYI- Lot of swearing.
- Driving sections are straight up tedious. Shooting never feels smooth or accurate or fun.
- Shooting and driving at the same time with these shooting mechanics is a no.
- Might get a lot of checkpoints but they are not all good ones.
- Real slow burner.
- Boss fights are just boring and basically, involve doing a particular skill over and over.


