Review: Moonlighter (PlayStation 4)

Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.

Pros:

  • Elegant modern pixel graphics.
  • 1.15GB Download size.
  • Options- Screen shake, Difficulty, Text speed and GUI.
  • Can rebind controls.
  • Three difficulties- Normal, Hard and very hard.
  • Can change difficulty unless in a dungeon.
  • Gameplay- Sell goods by the day, Dungeon crawl by night.
  • Ongoing tutorial.
  • Customers- They will come in and examine your goods, expressing an emoticon as to show if you have priced your goods too high, too low or maybe just right?
  • Price- You set the post and place the goods. You have to bear in mind, Stock levels, What is in demand or what is swamping the market.
  • The game is split into days, Typically you get to tend shop till closing time then go dungeon crawling, Coming home will end the day.
  • Dungeons- Has a mini-map and used a view like a top-down, Most commonly seen in games like Binding of Isaac or Zelda LTTP.
  • Earn cash by selling goods or finding it, Use this money to upgrade your shop or invest in new shops in town to kickstart the local economy.
  • Attacks- Weapon, block and dodge roll which can also be used to jump over small gaps.
  • Platinum trophy.
  • Once you sell an item for a price, It will be saved for future sales.
  • You get a breakdown of your days sales which help determine high and low sellers.
  • Cutesy animations.
  • Blacksmith- Craft new weapons, Sword and shield, Big sword, Spears, Gloves and Bow, and arrow.
  • Enchant gear to change stats and add buffs and elemental damage etc.
  • Play how you want.
  • Mirror- Allows you to sell items on the fly in the dungeon.
  • Pendant-Take a coin hit but allows you to leave the dungeon instantly.
  • Roguelike gameplay when in the dungeons. You lose everything if you die.
  • Big boss fights, Winning it will unlock a new realm/world.
  • Fun game.
  • A lot to do.
  • Dungeons randomize every time so it is always fresh.
  • Despite being basic and kind of barebones, The combat is both fluid and solid.
  • There are four stages in a dungeon with the last stage being the boss fight.
  • Many hidden secrets.
  • In game cutscenes.
  • Four different worlds with a secret fifth one to unlock.
  • Some great NPC to meet.
  • Can hire people to run your shop.
  • So much replayability.
  • Loot- Used to do crafting but you also need the loot in order to sell it in your shop, Make money and bring the town back up.

Cons:

  • Cannot skip cutscenes.
  • Doesn’t explain everything very well in some cases just being a simple picture.
  • Items can fall in holes or in walls.
  • Selling items at least at the beginning feel so hit and miss as you try and gauge what to sell at.
  • Never sure if you are playing it right or actually making progress.
  • Can get very grindy later on.
  • Some customers just waste your time or wander around doing nothing.
  • Never sure when it has saved.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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