Review: Morphite (Nintendo Switch)
Morphite follows the story of Myrah Kale, a young woman whose life takes a sudden turn when a simple mission develops into an epic interstellar journey revealing her mysterious past and relation to a coveted substance called Morphite.
- Slick graphics.
- 584MB Download size.
- Opening tutorial.
- Can invert axis.
- FPS explore game with RPG elements.
- Has a strong No Man Sky feel to it all.
- Turn vibration on and off.
- Scanner- Scan enemies/items/objects and gain EXP when cashed in.
- Ship- Used to fly around and you drop pod into planets. Must gather the necessary fuel to travel.
- Huge solar system map to explore. Each planet is in its own system allowing, even more, planets to be discovered. You get a readout of the type of planet, Hot cold or unknown.
- Optional side missions can be found from NPC on the planets.
- Space stations- Like a min hub or shop district. Find supplies, Repair and upgrade your ship from here.
- Play how you want with no limitations.
- All cutscenes are in-game and look really good.
- Can sell scans then rescan them and sell again.
- When traveling to planets you can be pulled out of travel by enemy ships or find lost cargo crates for resources or loot.
- Space combat flips you into the gunner cockpit ala the Millennium Falcon. Combat is an on-rails experience and it actually works really well and adds a lot to the experience.
- Open planets that you can explore freely, Containing caves or underwater areas. If you can work out a route then you can get there.
- Fun to explore.
- Chilled atmosphere thanks to the somber soundtrack and simple controls.
- Ship- In the ship, you can read about scans, Items collected and upgrade your ship.
- Conversion chambers have a chance to spawn and these are like mobile upgrade units for your suit. Upgrading allows you to do things like go on hotter planets or go on cold planets for longer.
- A minimap that always has an arrow pointing to your pod so you never get lost really.
- Kit Kat is your help in the game and chimes in with witty dialogue and helps you plan your missions.
- Encounters with NPC or certain enemy types can have choose to fight/bargain or flee options.
- Many different creature types.
- The game has a lot going for it with its simple yet addictive approach to exploration.
- Find temples and settlements that contain puzzles or tasks.
- Controls are weird. By weird I mean just counterproductive. You do in fact have two different button layouts straight off the bat but this is not explained to you and would make the first experience a better one.
- No touchscreen support.
- Graphics whilst nice do have a slight flaw. It can be very hard to distinguish between the steep climbs or how the walls are formed. An example is I got stuck in a cave for a long time as I couldn’t make out how the rocks were formed as it all looked the same.
- Plants all look the same.
- Slow starter.
- Doesn’t really do much explaining or setting up of the story.
- Sometimes the pod cutscene doesn’t load.
- Music is the same throughout, I mean it probably isn’t but it really does all sound the same.
- Little variation from planet to planet.
- Possible to see the same layout over and over.
- Random glitches like getting stuck in a pod or an AI shooting through a wall.
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessability - 7/107/10
- Length - 7/107/10
- Fun Factor - 8/108/10
Morphite looks basic and for the honest reply, It is but it is also its strongest part. You can get into the game very quickly and get on with exploring. It plays like a lower spec No Man Sky and again that is not a bad thing. Wish it has some sort of multiplayer interaction that said I love the feeling of exploration and finding hidden cave systems or dropping down in my pod like in Halo ODST. The game will not set the world on fire but it is worth playing for sure and you get a unique experience and see a living world play out. In short, it is a nice little game and a lot of fun.