Review: Mortal Kombat 11 (PlayStation 4)

The all-new Custom Character Variations give you unprecedented control of your fighters to make them your own. The new graphics engine showcases every skull-shattering, eye-popping moment, bringing you so close to the fight you can feel it. Featuring a roster of new and returning Klassic Fighters, Mortal Kombat’s best-in-class cinematic story mode continues the epic saga over 25 years in the making.


  • Lush vibrant graphics.
  • 43.70gb download size.
  • Platinum trophy.
  • HDR support.
  • Fighting gameplay.
  • Daily Quests.
  • DS4 speaker used.
  • Solid soundtrack and voice work across the board.
  • The story is mental, it’s so Mortal Kombat and I love everything about it.
  • The story mode does the seamless transition from the cutscene to in-game.
  • Link the game to the Mortal Kombat mobile game for rewards and login bonuses.
  • The tutorial area that covers everything from timing to fatalities to specific character tutorials. Anything you could possibly need is here.
  • Can rebind buttons.
  • Can replay campaign levels by choice.
  • Ai battle mode-assign 3 defenders and set up 3 attackers, attack other players Ai by selecting them from a list and earn rewards. You can watch the fights and even fast forward them.
  • Unlock new announcer voice packs by doing set challenges.
  • Customize characters-change skins, weapons, items unique to them, what move sets to use.
  • Level up individual gear which unlocks augment slots for extra bonuses and buffs.
  • Combo counter.
  • In-depth stats screen.
  • Klassic tower-novice, warrior, champ, endless and survivor. Win for rewards earns extra rewards by achieving certain scores and unlock character endings.
  • Fight modes- local matches, local tournaments and online.
  • The campaign took me about 7 hours on normal.
  • Towers of time mode-earn rewards for beating unique time-based towers. Compete on a world scale by submitting an overall score for even more rewards.
  • Konsumables are items you can assign and activate in tower matches to counteract any set special effects.
  • Krypt-free roam area full of chests that you open with your currency. Light puzzles in places and you can U lock and smash things to open it up more. It is set on Shang Tsung island.
  • Fast loading times.
  • Solid online connections.
  • Few nods to the original games like skins, moves, and music.
  • Move list is always available in the pause menu. It’s in-depth by even giving dmg block numbers and even about the frames!
  • You can set the AI to actually fight for you in the towers! They do fatalities and earn you currency and EXP.
  • Can earn easy trophies by having the Ai fought for you and they will do all the fatality trophies.
  • Environmental interactions and some with its own little cutscene.
  • Fatalities and general fighting are bloodier than ever!
  • All locations look fantastic and have a lot of movement in the background.
  • Easy fatalities tokens can be earned. Premium currency can be earned.
  • Online-private, public matches and what looks like a season mode is coming.
  • Easy to pick up and play.


  • A lot of different currencies to manage.
  • Does a bad job of explaining modes.
  • In-app purchases.
  • Can’t do fatalities in the story mode.
  • A lot to learn/take in.
  • AI battles feel random. I say this as in Ai battles you can tweak and change each character’s stats.
  • Takes a lot learned from Injustice 2 that it sounds and plays just like it.
  • Shao Khan feels way too powerful.
  • Dailies don’t show rewards or have a counter so you K ow when they refresh. Also, it shows 3 slots but I only get one maybe two.
  • Krypt is a fun novelty at first but even that just feels like it’s dragging out a simple action.
  • Any lag ruins online.
  • Time-consuming to manage each character load outs.
  • Huge grind to unlock all outfits, weapons, and items thanks to stingy payouts from fighting.
  • Towers of time have broken difficulty spikes and puny rewards.
  • You can have the gameplay for you!
  • The story mode has to be two rounds and I see this only as a way to extend its play length.

  • 9/10
    Graphics - 9/10
  • 8/10
    Sound - 8/10
  • 8/10
    Accessibility - 8/10
  • 6/10
    Length - 6/10
  • 8/10
    Fun Factor - 8/10


Mortal Kombat 11 on the surface is a fighting game that loves its community. I mean they give you all the tools to master and hone your character, they give you plenty of game modes for the solo players out there, so much gore it’s like a slasher film fans wet dream and a story that is so over the top with cheese and tropes that it cannot possibly fail right!? Well, I fell for its charms almost immediately thanks to its simple controls and like I said, tutorials and modes. I plowed through the story mode before anything else and loved every minute. Yes, it’s Mortal Kombat movie levels of ridiculous but my God it was fun. Anyway, I then checked out the Krypt and initially thought it was a cool idea and mixes up the whole loot chest opening game. I explored the island, wondered what this did and what that meant and it all seemed rosy. Thing is after having to constantly go back to the Krypt in order to get all the unlocks, I soon grew tired of not only navigating the land but also how the land did nothing for me like fast travel or even a signpost! After a time you not only grow to hate this yourself, you realize the true devil is actually the many currencies you need to unlock the chests. The game is not very forthcoming with the credits and will have you grinding out fights like a Final Fantasy game rerun. Yeah, it’s a fighting game so fight loads are one way of defending it but another is, you are a game and you need to respect players time but also actually reward them fairly. At the moment mortal Kombat is on the thin line of time vs reward. I still to this day being stuck in the middle. I mean I love playing it but I can do a session and feel like I’ve made no progress anywhere. I’m not an avid online player so solo play is my jam, I want to try out new skins and cosmetics but I don’t want to grind it out to get them then grind it out to level said cosmetics so I can then augment them. So where does this leave the state of the game for me? I will play it as its a dam good fighting game, I just won’t put as much time in as I would like as I await an inevitable patch to address this as I cannot be the only one. Mortal Kombat 11, the true enemy is the kurrency and grind.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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