Review: Nine Parchments (Steam)

Nine Parchments combines real-time spell-shooting action with RPG elements – level up your character and collect magical loot, filling your wardrobe with a myriad of wizard hats and powerful staves.


  • Stunning graphics and art style that are a real visual treat.
  • Steam achievements.
  • Controller support.
  • Opening tutorial with ongoing pop-ups.
  • 5890MB Download size.
  • Trading cards.
  • Four player co-op support both online and offline.
  • Action game and plays a lot like a streamlined more refined version of Magicka. Kill enemies and solve puzzles.
  • Loot chests.
  • Customise with your loot, Hats, Staves, and outfits give cosmetic change but also add or take away stat changes or buffs.
  • Massive boss fights.
  • Drop in/out co-op.
  • Multiple save support.
  • Same narrator front he Trine games.
  • Set within the Trine world.
  • Collectibles on each level, Feathers, and chests.
  • Earn EXP and level up and unlock new spells/skills.
  • Cast magic from four elements, Water, Electricity, Fire, and dark. You can combine your magic with other players to create new attacks.
  • Friendly fire makes the game a lot more interesting.
  • Eight characters to unlock and each one has four colour variants.
  • One life but you do get a single  “second chance” that heals one random player.
  • Discworld/Harry Potter vibe to it all from the magical locations to the strong story and lore.
  • Huge loot table.
  • Many enemy types along with different element types where you can do extra or no damage.
  • Can rebind buttons.
  • Easy to play.
  • Fun with friends.
  • Decent story.
  • Progress is shown on the loading screen.
  • Can sell hats on the marketplace.
  • Fast frantic fun.
  • Gets better the more you play as you learn the magic and levels get more clever.
  • Cameo appearances from tRINE.
  • you can keep your progress across multiple runs and plays.
  • Tons of replayability.
  • You can host or join set online games.


  • Areas can feel small and claustrophobic especially in four players.
  • Awkward camera angles.
  • Combining spells is way too simplistic.
  • Hard to see chests.
  • Long initial load.
  • Slow paced especially the first few hours.
  • Little explanation of events.
  • Can be hard to see revive status.
  • Cycling through the elements is painful.
  • Weird UI decisions.
  • Doesn’t use your steam name for online and instead, you have to type it in in one of the fields in the menu.
  • For the large part it just feels like you fight, Walk to next fight find chest walk then fight rinse and repeat and finish the level.
  • Chests loot RNG is stingy and gives out EXP more than item drops.
  • Despite being four players from the start you only have two characters to choose from.

The Numbers:
  • 9/10
    Graphics - 9/10
  • 8/10
    Sound - 8/10
  • 8/10
    Accessability - 8/10
  • 8/10
    Fun Factor - 8/10
  • 8/10
    Length - 8/10


Nine parchments started off a bit ropey, The save was locked to one account meaning you couldn’t have multiple plays through going, The controller had a few issues with the menu, Luckily that has all since been fixed and the game feels a lot more with it. Whilst it is a simple Magicka basically, It does have a lot of merit and fun going for it especially in multiplayer, Collecting the loot and characters is rewarding and fun. It does get quite tricky and I personally wish levels were a bit more open and the camera wasn’t so rigidly locked but apart from that I find this a good game to chill out with thanks to its wonderful presentation and graphics. In short, its a fun game best played with friends and is a return to form for Frozenbyte.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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