Review: Nine Parchments (Steam)
Nine Parchments combines real-time spell-shooting action with RPG elements – level up your character and collect magical loot, filling your wardrobe with a myriad of wizard hats and powerful staves.
- Stunning graphics and art style that are a real visual treat.
- Steam achievements.
- Controller support.
- Opening tutorial with ongoing pop-ups.
- 5890MB Download size.
- Trading cards.
- Four player co-op support both online and offline.
- Action game and plays a lot like a streamlined more refined version of Magicka. Kill enemies and solve puzzles.
- Loot chests.
- Customise with your loot, Hats, Staves, and outfits give cosmetic change but also add or take away stat changes or buffs.
- Massive boss fights.
- Drop in/out co-op.
- Multiple save support.
- Same narrator front he Trine games.
- Set within the Trine world.
- Collectibles on each level, Feathers, and chests.
- Earn EXP and level up and unlock new spells/skills.
- Cast magic from four elements, Water, Electricity, Fire, and dark. You can combine your magic with other players to create new attacks.
- Friendly fire makes the game a lot more interesting.
- Eight characters to unlock and each one has four colour variants.
- One life but you do get a single “second chance” that heals one random player.
- Discworld/Harry Potter vibe to it all from the magical locations to the strong story and lore.
- Huge loot table.
- Many enemy types along with different element types where you can do extra or no damage.
- Can rebind buttons.
- Easy to play.
- Fun with friends.
- Decent story.
- Progress is shown on the loading screen.
- Can sell hats on the marketplace.
- Fast frantic fun.
- Gets better the more you play as you learn the magic and levels get more clever.
- Cameo appearances from tRINE.
- you can keep your progress across multiple runs and plays.
- Tons of replayability.
- You can host or join set online games.
- Areas can feel small and claustrophobic especially in four players.
- Awkward camera angles.
- Combining spells is way too simplistic.
- Hard to see chests.
- Long initial load.
- Slow paced especially the first few hours.
- Little explanation of events.
- Can be hard to see revive status.
- Cycling through the elements is painful.
- Weird UI decisions.
- Doesn’t use your steam name for online and instead, you have to type it in in one of the fields in the menu.
- For the large part it just feels like you fight, Walk to next fight find chest walk then fight rinse and repeat and finish the level.
- Chests loot RNG is stingy and gives out EXP more than item drops.
- Despite being four players from the start you only have two characters to choose from.
- Graphics - 9/109/10
- Sound - 8/108/10
- Accessability - 8/108/10
- Fun Factor - 8/108/10
- Length - 8/108/10
Nine parchments started off a bit ropey, The save was locked to one account meaning you couldn’t have multiple plays through going, The controller had a few issues with the menu, Luckily that has all since been fixed and the game feels a lot more with it. Whilst it is a simple Magicka basically, It does have a lot of merit and fun going for it especially in multiplayer, Collecting the loot and characters is rewarding and fun. It does get quite tricky and I personally wish levels were a bit more open and the camera wasn’t so rigidly locked but apart from that I find this a good game to chill out with thanks to its wonderful presentation and graphics. In short, its a fun game best played with friends and is a return to form for Frozenbyte.