Review: Nom Nom Apocalypse (Steam)
Nom Nom Apocalypse is a twin-stick shooter set in a post-apocalyptic city plagued by mutant food monstrosities. Shoot! dodge and OUTLAST the plague of greasy beasts and candy creatures that lurk around every unknown corner.
- Cartoon style graphics.
- 1570mb download size.
- Steam achievements.
- 3 save slots.
- Controller support.
- Online leaderboards.
- Twin-stick shooter gameplay.
- Co-op support.
- Graphics-resolution, fullscreen, shake and brightness.
- Invert axis and sensitivity slider.
- 15 characters- 4 initial then unlock the rest and they each have unique skills and abilities.
- Basic training opening level.
- Each life is a run.
- Roguelike elements.
- Levels/bosses and weapons are random.
- It can carry multiple weapons.
- Health/boost/cash pickups come from vending machines within levels.
- Shooting uses crosshair and reloading.
- Big boss arena battles.
- Variety of gun types.
- Perks- buy with in-game cash, can have up to 3 active.
- Frequent crashes and freezing.
- The same level structure over and over.
- Throwing knives is slow.
- Predicable boss fights.
- No difficulty options.
- Minimal graphics option.
- Slow progress.
- A lot of empty feeling levels.
- Easy to get stuck on scenery.
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Nom Nom Apocalypse starts off as a nice colorful shooter using simple twin-stick shooter-style control, shoot pieces of food and take on bosses, collect coins and buy better weapons and u lock new characters. The levels are very basic and have minimal destruction elements. The thing is though, it’s all too basic, too safe and doesn’t have much of its own identity. I thought it was OK but after the hours rolled by I just grew uninterested and noticed all levels at least felt the same. Boss fights are the only high point but again that are an battle only shows up the scenery clipping and how the shooting can fall apart. Overall it can all be turned around as it is early access but we shall see. For now, it’s a pass from me.