Review: Obey Me (PlayStation 4)

Set in the modern world, Heaven and Hell are locked in a millennial conflict for the souls of mankind. Vanessa Held, a lowly Soul Huntress in the infernal ranks, and her Hellhound companion, Monty, will tip the balance of war with their own hands.

Pros:

  • Nice dark cartoon graphics.
  • 4.43GB download size.
  • Platinum trophy.
  • 3 save slots.
  • 3 Difficulties-easy/normal/hard.
  • Co-op mode (local).
  • Tutorial pop-ups.
  • Soul cores-collect is in-game to put points into upgrade trees. Each character has their own skill tree.
  • Two characters-Vanessa (human) and Monty (dog).
  • Isometric hack and slash gameplay.
  • Get a rank and score breakdown after levels and fight breakdowns.
  • Set piece fights.
  • Combo counter.
  • Cool looking world.
  • The map allows some deviation with alternate and hidden routes.
  • Crowley’s notes-collectible bits of lore.
  • Gain new weapons as you beat bosses and you can switch weapons mid-combo.
  • Breakable objects in the world.
  • Solo play you are Vanessa but you can give commands to Monty and once your meter has filled you can merge with him for a timed super attack sequence.
  • Big boss fights.

Cons:

  • A lot of screen tearing.
  • The slowdown in built-up areas.
  • Difficulty spikes with bosses especially.
  • Same level formula over and over.
  • Input lag.
  • Combat is surprisingly slow especially when swapping weapons.
  • Easily interrupted combos.
  • The story doesn’t get its hooks in.
  • Set pieces are so common it loses its appeal and meaning.
  • Annoying set pieces that involve tedious mechanics or enemies.
  • Reuses the same enemy models a lot.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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