Review: Octonaut (PlayStation 4)
The world has been taken over by an alien invasion. On the eve of destruction, humanity called out for their last hope. Octonaut we need your help!
- Modern Pixel art graphics.
- 166.6kb download size.
- Platinum trophy.
- Video filter options-3 of them including scan lines.
- 3 game modes- Normal, Panic, and Custom.
- Normal is the default experience.
- Panic-one hit results in death.
- Shmup gameplay.
- Simple controls.
- Gimmick-shoot diamonds that drop to increase their worth. Dodge has you shrink.
- Collect powerups in-game.
- Bosses at the end of every level.
- Assist mode-take less damage.
- You have a shield which is your health and you pick up a cake to replenish it.
- Leaderboards for each game mode.
- Sound test menu.
- Arcade presentation.
- Easy trophy list.
- No online leaderboards.
- Little replay value.
- Short game.
- Overall nothing that new.
- Graphics - 7/107/10
- Sound - 7/107/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 6/106/10
Octonaut is a shoot em up with a difference, Enemies drop diamonds which gives you points, but if you shoot them they change color and their worth increases but you knock them back, it’s a gimmick that adds a layer of strategy to it all and is easy enough to figure out. You get two game modes so casuals and veterans get a challenge. The game structure is you play through a level then a boss fight and you move on, the game has half a dozen or so bosses and these encounters mix it up a lot and are generally quite fun. Playing the game is simple but playing as such a big object means judging your dodges and strife are a real pain, the levels don’t mix up that much and the diamond thing is its only differentiator, that and the game has no replay value or even last that long. But for the price and size of the game you get a good challenge and an easy Platinum trophy so why not.