Review: OlliOlli 2: Welcome To OlliWood

Drop in to Olliwood and prepare for finger-flippin’ mayhem in this follow up to cult smash OlliOlli.



  • Improved graphics bringing better animations and even better looking backdrops.
  • Opening tutorial with new tutorials opening up as you prgress through the career.
  • Banging soundtrack.
  • Song can be changed whenever you like by hitting the right stick.
  • Extended “Advanced” tutorial where you can learn the harder tricks.
  • Tricktionary keeps a record of all tricks in the game, puts a star next to tricks completed and shows you how to do the trick and shows a mini skater pulling off the trick. Its a lot more in depth and immediate than the previous game.
  • Daily grind is back! Practice for as long as you want but your actual timed run is a one time deal. Fluff it and you have to wait another 24 hours for the refresh.
  • Profile shows you all your stats like career progression, stats like how many grinds,perfect landings etc.
  • Cross save with the Vita.
  • Spots can be unlocked through career progression. Think of it more like an offline daily grind. Re try it as many times as you like.
  • Full online leader board for each stage, each mode and can be filtered down to friends only.
  • Menu shortcut to eliminate pointless menu hopping.
  • Five areas to unlock each boasting five levels with 5 pro levels.
  • Full Platinum Trophy.
  • Same control layout as before.
  • Fast level restart.
  • New sleeker looking combo bar at the bottom of the screen. This will show your current combo count, moves performed etc.
  • You don’t have to finish the run for completed objectives to save.
  • Controls and the game in general feel a lot more forgiving this time round.
  • Visible on screen combo counter and move performed.
  • Proper twitch crazy, level learning,fist pumping,lightening fast gameplay.
  • Controls are really easy to learn. Left stick is used for doing tricks and jumping. Grinding is automatic and can be halted by jumping off. The left bumper button is used for spinning whilst airborne with the right shoulder button used for grind variations. The one key button used is the X button as that is the one you press just before you land and is solely responsible for the outcome of your score. Press it too early and you get a sloppy land and lose all your points, Whilst a perfect timing press will give you a green glow to confirm you nailed it and get all your points.
  • All new tricks added to the roster. Because the last game just didnt have enough /sarcasm.
  • Big air is here! Launch yourself off new ramps and hills.


  • Forced tutorials.
  • Still have to click through to leader boards.
  • Controls take a bit of getting used too.
  • Difficulty spikes.

In Summary, This is how you do a sequel! Add more moves,new areas and refine the controls. This game is even more in your face than the last one. I had nothing but high praise for the last game but this beats it hands down. I can now pull of fat combos with ease, grind like a pro but yet still fail like a fat loser. But thems the brakes. My bad points on the game are quite weak and are just nit picking ones. Ignore them as this game is just awesome fun. Roll7 have done it again and fair play to every single member of them. Its flipping brilliant! With the bar raised so dramatically with this sequel, One wonders if this could kill the Tony Hawk games!?

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!