Review: Omega Quintet (PS4)
In a world overrun by a mysterious, malevolent darkness, the only hope for humanity rests in the music of singing idols known as “Verse Maidens”. Wielding weapons of sound, they are tasked with fighting back evil and restoring the world, but it won’t be easy!
Pros:
- Graphics are of an Anime style. Presenting hand drawn characters in an overall cartoony world.
- English/Japanese audio option.
- Three difficulties to choose from: Normal, intermediate and advanced. Difficulty does not affect the story in any way and is purely setting the challenge of the fights.
- In depth options including options like: Vibration, skip cutscenes, text speed and many more.
- Japanese voice work is really good and keeps the atmosphere.
- 1 3.5GB file size.
- Save points in game.
- Opening tutorial section with ongoing tutorial screens as you unlock new abilities and attacks. All tutorials are saved in the library so you can rewatch/read them whenever.
- Earn experience by killing enemies and completing missions. Exp levels you up and increases your stats automatically.
- Office is your main hub and here is where you can do things like buy things, sell things, rewatch cutscenes, adjust settings etc.
- The map screen is used for picking levels to play on, chat to civilians and get side missions.
- Side missions are optional.
- Gameplay is your typical ARPG with Final Fantasy style fights.
- the whole presentation of the game is that of a TV show, Upon finishing a chapter you get a credits rolling screen, The new chapter starts after you watch the intro movie again.
- Dungeons/Levels are free roam, you can see and engage enemies at your will.
- You have a magic attack on jump in free roam. Magic attack shoots out a bolt of magic and is used to trigger surprise attacks on enemies.
- Combat is turn based and you can set the attack order, use items or magic attacks.
- PVS is a seperate section where you can create your own music videos. It is surprisingly deep with so many options including lighting, camera angles and placement. You can unlock new options through game play.
- make up area is where you go to customise your character.
- Takt is a side kick you unlock, Attach him to a character to open up new team attacks or have him do follow up attacks. You level him up just the same as you would the original characters. you also have an affection meter for each character in relation to Takt. increasing the rep with him grants better and more reliable attacks.
- The map in dungeons uncovers as you discover it.
- you can play the game as basic or as advanced as you want. By this I mean you can get away with doing little crafting and move set changing and still get far in the game as someone who changes everything.
- In combat you can do overkill moves which is basically the name given to an attack that does more than the Base health of the enemy. Doing this grants bonus damage along with bonus Exp and items.
- Discs/mics are items you can craft which grant game changing mechanics. For example unlock new attacks or change the next dungeons enemies.
- Craft and dismantle unwanted items to get parts to make better gear.
- Skill attacks are special moves in which you are treated to a cut scene of explosions and numbers as you lay the beat down on your opponent.
- Each character is unique and has special abilities which when combined can create even more attacks and combos.
- Training area is always available to you.
- Dungeons are big huge places with multiple routes, hidden areas and secrets.
- upon finishing a fight you get rewarded with Exp, cash and items.
- fast loading times.
- Very easy to pick up and play due to its basic approach to many mechanics in game.
- Loads of areas to unlock and explore. Gaining new abilities can open new parts within previously visited dungeons.
- Huge boss fights.
Cons:
- English voice work is cringe worthy. It just sounds so cheesy.
- Slow starter as you go from screen to screen trying to take all the mechanics of the game in.
- magic attacks in free roam is fiddly and awkward with half your attacks not registering.
- Quests info could be clearer instead of you having to click into them to see the quest location.
- Can get very repetitive.
- Invisible walls adorn every dungeon.
- Very easy to feel lost as you have a handful of quests to juggle, remember what’s what and navigate the huge land space.
- Forgettable storyline.
- When characters take damage they start to lose their clothing. this may not be to everyone’s taste and to be honest feels a bit needless.
- Instructions are not always clear.
- has a function where when you pan the camera around it assumes you are trying to look up your characters skirt and prompts a telling off.
- Despite easy to read menu interfaces, it still feels like you are digging around needlessly.
- Animations rarely change despite different attacks.
In Summary, it’s not a bad game but then it’s not an amazing game. it’s an average game that doesn’t really do anything different to the more popular Neptunia games. I mean it is basically a Neptunia game with other game mechanics chucked in. the stripping of characters is very reminiscent of the Senran Kagura games while the music video section is basically Neptunia producing perfection without the story. I really didn’t like the whole up skirt thing. it made me feel like a pervert everytime I simply panned the camera around. I do however like the fact that at any point I can whack the game on and plough through a load off quests. the game doesn’t ever make you feel you need to learn the crafting or use specific armour etc. in short it’s an alright game that brings a lot of other games all into one package, it just has a crap story you couldn’t care less about and a fighting system we have seen done for years. Other than that it is more than playable.