Review: Panzer Paladin (Steam)

Hop in the Paladin power armor, seize melee weapons from the demonic invaders, and give them a taste of their own medicine.

Pros:

  • Decent pixel art graphics.
  • 167mb Download size.
  • Steam achievements.
  • Awards-own in-game achievements.
  • Controller support.
  • Graphics-display mode, window scale, filters-CRT, CRT curve or off.
  • Four save slots.
  • The story mode has two modes-classic and remixed.
  • 3 difficulties-easy, normal and hard.
  • A modern-day take on Chiptune soundtrack.
  • Action-platformer gameplay.
  • Paladin-your Mech suit basically. You can get out of it and play as a small little human.
  • Tutorial screens around for guidance.
  • Checkpoints-plenty and you interact with them by stabbing your weapon into it and being unable to use it, remove the weapon to use it but lose the checkpoint.
  • Many attack types from all directions.
  • Melee and throw weapons. You can hold multiple melee weapons and swap between them.
  • Each weapon has durability.
  • Hidden pickups in breakable wall parts.
  • Shield-don’t attack and you auto block projectiles.
  • Big boss encounters.
  • Nes style cutscenes.
  • Beautiful animations and backdrops.
  • World map stage select showing country and boss.
  • All levels open at the start.
  • Laboratory-available on the level select screen, you can melt down weapons into points to the upgrade your Paladin.
  • Can change the difficulty in between levels.
  • Awesome opening level transition.
  • So much fun to play.
  • Retro feel and appearance but plays like a modern game.
  • Enemies drop their weapons but you can find them in level.
  • Many enemy types.
  • Slight puzzle elements.
  • Weapons-each one will have a spell on it and does something like heal on hit, blessing, etc. Weapons also have types like blunt, slice.
  • Blacksmith mode-create your own weapons in the powerful creator, draw what it looks like, add stats and properties. What happens then is when you play the horseman that drops a weapon mod level can drop one of your weapons or can drop a random other player’s creations as your creations upload. You can name and edit creations.
  • Speed run mode.
  • Weapons-you can use them, throw them, or break them for an area of effect attack.
  • Combat is varied.
  • Can see boss health bars.

Cons:

  • Have to unlock remixed story mode.
  • Doesn’t explain how the weapons work like spells and checkpoints.
  • Annoying platforming sections.
  • Jumping in the Paladin feels strained and not that responsive.
  • Hit detection woes especially on smaller need to duck and hit enemies.
  • Doesn’t promote laboratory tests you and you can easily miss it.
  • Only 3 colors for weapon creation.
  • Difficulty spikes.

  • 9/10
    Graphics - 9/10
  • 9/10
    Sound - 9/10
  • 9/10
    Accessibility - 9/10
  • 8/10
    Length - 8/10
  • 9/10
    Fun Factor - 9/10
8.8/10

Summary

Panzer Paladin is a love letter to action platformer gaming. It wears it heart on its sleeve and absolutely brings the joy. Never has a platformer grabbed me so quickly and refused to let go. I always adore Tribute games visuals but even here they outdo themselves, the gameplay sees you take control of a Paladin (basically a Mech) and you smash and bash enemies and take their weapons and kick more ass. Each weapon has random spell modifiers and types, they have durability levels and you can do 3 things with a weapon-hit people (handy) explode it to do a load of aoe damage or you can throw it. Talking of weapons you have to give one up in order to use a checkpoint, don’t worry you can take it back but you lose the checkpoint, this I thought was pretty cool. Continuing on the weapons high, you have a very powerful weapon creator, draw it, tweak it, set the stats and upload it to the game, then every level you get a chance at spawning either yours or a random players creation. Absolute game changer, never before have I seen so much love and variety gone into weaponry, it’s so zmuch fun and adds layers of playability and randomness which in turn adds replayability. Course there is an actual game under all this weaponry, you have basic platforming with a mix of combat and puzzle elements added in, huge boss fights and many enemy types. Overall its the real deal and Tribute games have outdone themselves again and made a classic title that I want to see more of.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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